Tunnels
This mod allows for late game movement and city connections through mountains
Upon unlocking dynamite, workers will gain the ability to enter mountains and construct tunnels
Tunnel
Allows land units to traverse a mountain tile as if it’s a hill, without taking attrition damage
Takes 4.5x longer to build than a railroad (17 turns on normal speed)
May be built outside your territory
Costs 1 gold per turn
+25% defence
Will also have a road when built
You can replace the road with railroad when it’s researched. Tunnels, and roads on tunnels, can’t be pillaged
If you want to remove a tunnel, remove the road/railroad, and the tunnel will also be removed
You may notice the game reloading immediately after loading into a saved game… this is intentional and necessary to update terrain graphics
The AI won’t build tunnels themselves, but they will use any existing tunnel, just as a human player would
Workers can build the tunnel anywhere, however, if you attempt this, no tunnel will appear on the tile. Tunnels will only be completed on valid tiles (non-tunnel mountain tiles). Not flatland, hills or natural wonders
I have also removed the ability to complete road/railroad on mountains without a tunnel
These are fixed if you’re using my other mod: Various Mod Components, but it is not required
Does NOT require a DLL, and therefore can be used on multiplayer or with DLL mods
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilization V: Brave New World
Sid Meier's Civilization V: Gods and Kings