Canals
This mod provides a way for naval units to traverse land tiles and connect to cities
Canals allow all naval units, including cargo ships, to pass though land tiles. Land units remain unaffected
Inland Cities that are connected to the sea via a canal will not be able to build naval buildings or units (otherwise it defeats the purpose of coastal cities), but they are able to receive and send cargo ships
Canals will also form city connections between inland cities, and coastal cities with a harbour
- Can be built outside territory
- Must be built on flatland
- Can be built over resources
- Costs 3 gold maintenance
- 4x the build time of a road (16 turns on normal speed)
- Canals can’t be pillaged
- A canal must be built next to things it can connect – water, cities or another canal
- Canals can’t be clumped together and must form an individual line
- Can connect to lakes that are larger than 1 tile
- Can enter canals in open border territory but not in enemy territory
- Land melee units will insta-kill naval units inside, so make sure to protect them by placing a land unit on top!
To remove a canal, simply replace it with another improvement
The AI won’t build canals themselves, but they will use any existing canal, just as a human player would
Requires a DLL, and therefore can’t be used on multiplayer or with other DLL mods. Can be used with Howard’s original VMP instead. This mod should also be compatible with Vox/CP but not recommended as I can’t guarantee there won’t be issues
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilization V: Gods and Kings
Sid Meier's Civilization V: Brave New World