Lambert Conformal Conic Projection
This mod remaked the entire map with the standard LCC projection (Lambert conformal conic projection, with standard parallels at 5°N and 60°N) and incorporates almost the entire Old World map. However, this mod does not add or reduce provinces, nor does it include new regimes from places like East Asia.
The map for Vanilla Games was cobbled together and is therefore not an accurate map. The original graphics has the following notation.
The map projection is a bit freaky and there is no point that can make a good substitute for a north pole. So what we do is that we decide two imaginary north poles, one that we use in europe, and one in india, roughly. Then, we tell the camera to §face a point between the two poles, depending on the angle to the european pole. (From the notes in commondefinesgraphic 0_graphics.txt)
As you can see, the Indian part and the European part do not use the same standard projection in the vanilla game. The LCC projection mod uses a standard map generated by GIS (Geographic Information System), so there will only be one North Pole, and all the terrain and elevations are also generated from the same set of data, with a very high degree of accuracy.
I am already working on an expansion for adding regims in East Asia and other places, which will be released as a separate mod, and the LCC projection is only being released as material for the mod. Anyone wishing to use this mod as source material can use this mod with credit to the author (me).
This mod is not Iron Man compatible because it changes the map data.
The content of the geodatabase is derived from NASA Earth Observations and Natural Earth.
1. Due to a problem with the map editor that comes with the game, the road network cannot be generated properly. Therefore, this mod blocks the display of roads. There is nothing the modder can do about this, so we can only hope that the development team will fix this problem in the next version of the game.
2. Also due to a problem with the map editor that comes with the game, units, buildings and other locators cannot be generated automatically and randomly, so they can only be calculated mechanically and automatically generated in the centre of each province. This means that units, buildings etc. in some irregularly shaped provinces may fall outside the province. There are over 7,000 provinces and it is impossible for me to manually adjust every single one of them, so I will have to wait for the development team to solve this problem in the next version of the game.
3. Due to the game’s limitations, all adjacencies with x-coordinates over 8192 will cause the game to crash. You can avoid crashing problems by assigning coordinates to places that are not visible.
Special thanks to @Emperor Penguin, who provided me with technical support for the python script.