[1.9] Tech & Res 1.3 Beta [Laws-Performance Update]

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Author: Mattia10

Last revision: 31 Jul, 2025 at 10:50 UTC

File size: 145.85 MB

On Steam Workshop

Description:
Tech & Res 1.3 Beta: Expert Mod for Vic3 1.9 🌍🛠️

Tech & Res is an expert-mod designed to enrich and extend the original gameplay all the way to 2019. New resources, innovative technologies, and advanced production methods extend the gameplay from 1936 to 1999 and beyond with the third industrial revolution.

Non Beta Version [1.2]: https://steamcommunity.com/sharedfiles/filedetails/?id=3472248460


BETA CHANGELOG

(NOT SAVE COMPATIBLE)

Optimization and Bug
– Tech & Res AI updated to last kAI version.
– Adjusted Volcano modifier, removing infrastructure malus.
– Adjusted vanilla companies to 1.9.6
– Increased number of mines on states with medium or big uranium deposits.
– Removed secondary compulsory school law from child rights for better BPM compatibility.
– +1 charters attainable, +4 companies attainable.
– Resolved countries not using gasification in early game: gas no more available before era 5.

Flavor
– Created decolonization events for India.
– Added new laws: mines, uranium, environment, life rights, data, lgbtq+, and associated ideologies.
– Added new ideologies and journal entries to simulate interest groups’ opinions about these laws.

Goods
– Nuclear fuel, missiles, fuel_cells, air_travel and helicopter goods have been removed.
– Telecommunications is no more a local good.

PM
– Entertainment Area and Opera House have been merged and rebalanced.
– Synthetic rubber and petrochemical have been merged and rebalanced.
– Synthetic fuel and refinery have been merged and rebalanced.
– Nuclear Plant and Power Plant have been merged and rebalanced.
– Desalinated Water Plant and Port have been merged and rebalanced.
– Airport has been rebalanced.
– Nerfed Highways PMs
– Removed paper consumption from Data Manual Reporting first PM, as it not gives no bonus.
– Internet data optimization PMs no more require computers/servers… they are on the cloud!
– Added military and navy techs and PMs regarding arms, munitions, whaling, fishing and shipbuilding.
– Added a new construction building PM.
– Added recycling PMs in urban centers, only available when environment laws are active.
– Advanced and robotic assembly lines are stronger than before.

Tech
– Tech tree revamped
– New tech about environment, military and era IX/X.
– Tech points required for techs after era VI is higher than before.
– Created new aluminium tech in era IV in order to solve zeppelin PM lack of aluminium.

Companies
– Added some historical companies of the following sectors: home appliances, furniture, automotive.
– Expanded ford and fiat prestige goods in american vehicles, european vehicles prestige goods.
– Added asian vehicles prestige good.
– Removed some prestige goods.


In a few words…

25+ new buildings,
70+ new companies,
40+ new goods,
30+ new luxury goods,
150+ new production methods,
150+ new techs that expand vanilla eras and develop 5 new eras:
-Era VI, (1936 -> 1951)
-Era VII, (1952 -> 1971)
-Era VIII (1972 -> 1991)
-Era IX (1992 -> 2011)
-Era X i.e. techs after 2012.

Load Order:
Community Mod Framework
Kuromi’s AI
Tech & Res

Tech & Res 1.3 is compatible with mods that change political map.

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Required items:

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Kuromi's AISteam Workshop
Community Mod FrameworkSteam Workshop