Quantum Supremacy – random perk injector (beta)

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Author: XpanD

Last revision: 1 Aug, 2025 at 15:08 UTC

File size: 246.27 KB

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Description:

Ever looked at the XCOM row and wanted… more? Found a class without any random perks and wanted to spice things up a bit, or maybe just wanted more ways to build up your soldiers?

Description

Inspired by Iridar’s Quantum Mystic class, Quantum Supremacy injects a brand new row of random perks into each soldier class. Every perk from every mod you have installed can show up, as long as it passes our checks and filters.

The mod is extensively configurable, and comes with two large pre-filled block lists to catch out known bad (or duplicate) perks.

For those looking to design their own curated XCOM-like row, there’s also an optional allow list mode that injects only allowed perks, instead!

New campaign?

The mod is safe to add (or remove) at any time, but will only apply to newly-obtained soldiers, or those promoted from rookie. Rebuilding a soldier via console also works.

Important info

A few things are worth noting:

  • All perks are assigned to the primary weapon. Secondary perk functionality varies.
  • You’ll likely see a non-functional perk here and there. Use console for refunds/rerolls.
  • Our row may be above or below the XCOM row, and scrolling may be required.
  • Very rarely, some perks may use the wrong row. Let me know. (known: Skirmisher Heavy)

While rare, the random nature of this mod means that things may break. Save often, ideally to separate slots. Also, use a local config if you make any changes, updates may wipe them.

Recommended mods

Ability To Slot Reassignment is highly recommended, as it helps smooth over some issues with secondary weapon perks.

The Community Highlander may be required, but this needs more testing. (no HL-specific calls in the code)

Compatibility

Here’s the "beta" part of the title: We need more info. The mod has been extensively tested with normal (and Proficiency) classes, custom faction stuff, and Amalgamation. I don’t know what it’ll do on RPGO, or with other mods that inject their own rows/perks.

Note that Amalgamation classes are handled separately to avoid extreme lag. See the config for more info. If you want to help, please run "QSCheckAmalgamationFilters" in the console (even on non-Amalgamation lists) and send over any odd results.

As always, let me know if anything breaks! (or if it works, also good to know)

Special thanks
  • Iridar for the original Quantum Mystic class, which we use some logic from.
  • Leo.Brunix for helping test the mod in its early stages, and giving feedback.
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These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
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