PilotOverhaul – Eternal

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Author: jackalope85

Last revision: 19 Jul, 2025 at 16:00 UTC

File size: 1.54 GB

On Steam Workshop

Description:

The original mod by Wpnx330 can be found here:
Original Pilot Overhaul[www.nexusmods.com]

Pilot Overhaul – Eternal is a continuation that fixes many issues with the original, and is planned to be kept up to date with additional fixes and new options. In the future a separate download will be available with continued development of new features that were intended for Pilot Overhaul 2 that didn’t make it into the original mod. See the changelogs section for a list of updates from the original mod.

This mod should be save game compatible with saves that used the original, but always take backup saves.

Major Features:

Pilot quirks:

Pilots can gain quirks through missions and training that can affect their maximum skills. These can be both positive and negative, and allow pilots to specialize in weapon types or other skills. Every pilot will have a different starting set, and different maximum quirk count, all of which can be affected by training your pilots. When in an industrial zone pilots can be trained at the cost of time and cbills to remove negative quirks, add specific positive quirks, and to increase the pilots maximum quirk count.

Mech Affinity:

Pilots need to gain experience with mech chassis and weight classes. At first, when a pilot has never used a mech before, they will have effects like slower rotation, and have shorter sensor range. As the pilot becomes more experienced with the mech, these effects will eventually turn positive. The experience can carry over to other variants of a mech chassis and to other mechs in the same weight class at a reduced rate.

Pilot fatigue and injury:

This mod also completely overhauls the injury system. Pilots will have an increased chance of further injury, and reduced stats if deployed while still injured. This scales with the level of injury. After missions, pilots will also now become fatigued. This has a similar effect to injury, though much reduced. This encourages keeping a backup pilot roster when running missions back-to-back. All of this is configurable through mod options.

Pilot customization:

Pilots are now highly customizable with the ability to change their name, callsign, portrait, backstory, and voice. To support this, the mod also adds 65 new pilot voices, and over 300 new portraits.

Missing in action:

As a result of losing their mech in a mission, pilots can now go missing in action. This can have several outcomes, from being held at ransom, needing to be rescued through completion of a specific mission, or finding their way home on their own.

Rank and wages:

Pilots are now paid based on their skills and rank. Their initial rank affects their base skills and wage. They can increase their rank through gaining skills and quirks.

Pilot stats:

The barracks and deployment screens now keep track of pilot stats, including kills, damage dealt, damage taken, and much more.

Commander:

The commander can now be replaced by other pilots, can move to other pilot slots, and can be injured or even killed like all other pilots. The commander can also have quirks through a mod option.

Gather the Elite:

A set of mini campaign arcs to find high-level custom pilots voiced by the supporters of the original mod.

UI changes:

Sections of the UI were changed to support the above features, complete with tooltips to explain any new features.

Configurability:

Most things can be configured through the use of ModOptions[www.nexusmods.com].

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Mod OptionsSteam Workshop