Long Haul
### IMPORTANT NOTE: I created this map in the ‘testing branch’ version of the game. You will be required to enable testing branch by right clicking Transport Fever 2 in the ‘Library’ tab of Steam > Properties > Betas > Beta Participation Drop down box > Select "testing – external testing". Apologies for the inconvenience – Skeet ###
Introduction:
A completely fictional map designed to balance aesthetics and mainline gameplay through long freight lines and transport hubs. A map divided in half, split by a mountain range, carved and textured using the in-game tools to provide a sense of scale whilst providing a physical challenge for line creation.
Size:
Very large, 1:3
Play style:
I gear my maps to be focused on longer, more realistic train lengths, mainlines and operational-as-possible train yards. If your experience is purely for 100% town supply across all town in the pure gaming sense with lines running across the terrain every which way, then this map is probably not your style, however I can provide some suggested mods to possibly improve your experience.
Optional Map Rules:
Snow caps – You may not tunnel under or build over any area covered by snow.
Nil openings/closings of industries – Industries are placed as such to encourage simpler line running in and out of hubs and less chaotic map playthroughs. They’re spread out by design.
Realistic Slope Angles – 0.4.
Note well:
Real industrial chains- This industry mod is essential for this map. Industries have been placed with this mod in mind. You can disable it without issue and replace industries with sandbox if required.
A side & B side – One side of the map is more populated with industries vs the other side of the mountain range. This is to encourage sending large, mixed goods trains up and over the grade to supply the other side.
Aesthetic – To achieve the look in all the screen shots you must use both gloomy autumn mods and the morning mod (something a little different to all the temperate maps available). You should be able to disable them with no issue. If the morning mod casts bad shadows in the mountainous areas, I suggest rotating the sky box in the debug menu (RALT+D).
Realistic Slope Angles– I use this mod to create challenging builds up and down grades. 0.4 Max Track Slope. 0.8 Embankment Slope.
Vanilla maintenance costs – If you find yourself running lines that aren’t profitable due to the time it takes to complete a route, you can try a mod that reduces the maintenance interval.
Spitzkehre Station mod – By far my most used mod in the workshop and since its update is even better. There’s enough space to fit 1000m station at all points on the map using this mod. You can now bend yards around terrain and increase capacity.
Operational-as-possible Train yards – For industry hubs and areas requiring switching in and out of industries, you can find pictures of my builds and how to on reddit or tpf net.
Anticipated FAQ
Why not megalomaniac?
Size or Aesthetic, not both – Its far too much work to make terrain from scratch and achieve the look I’m happy to release.
Required items:
Click the title to search on this site.
Real Industrial Chains 1.6 — Steam Workshop
Gloomy Autumn — Steam Workshop
Gloomy Autumn (Assets Only) — Steam Workshop
Morning — Steam Workshop
Natural Rocks — Steam Workshop
BloodyRulez Bushes — Steam Workshop
Realistic Railway Slopes — Steam Workshop
Spitzkehre +++ (ehemals Depot mit Prellbock) — Steam Workshop