War Expand by Sleepy

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Author: Sleepy

Last revision: 4 Aug, 2025 at 13:32 UTC

File size: 1.52 MB

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Description:

Note: English instructions are below the Chinese instructions. Non-Chinese users can scroll down to read.

1.0版本:

一.军团数量变化:
每个时代的军团数量与规模革新(校阅场、家兵等)改为提供1军团数量、15%全体士兵伤害与坚韧;
更高的头衔不再拥有更多的军团数量(固定为3);
行政制总督私兵最大军团数量由-2变成-3;
行政制民政军区将不会有军区部队;其他军区固定头衔最大军团=3;军事、海军、边疆军区获得更多的头衔军团规模;

二、常规军事建筑将提高对应兵种的军团规模,属性加成由驻扎加成改为对应兵种加成,并且更加专属化
工坊建筑线改为攻城武器全体加成;
牧马场改为弓骑兵专属加成线(规模、伤害、坚韧);
骆驼养殖场改为骆驼骑兵专属加成线(规模、伤害、坚韧);
山坡放牧场改为骑兵经济与坚韧线;
马厩改为骑兵规模与伤害线;
战士工会线改为步兵经济与坚韧线;
军营改为步兵规模与伤害线;
民兵营地建筑线改为弓箭手、轻步兵规模与伤害线,并且增加征召兵坚韧;
哨站建筑线改为弓箭手、轻步兵经济与坚韧线;
铁匠铺建筑线,改为全体兵种伤害、坚韧线与骑士加成线;
军团训练场改为全体兵种伤害、坚韧线,高等级增加骑士数量;

三、军事公国建筑改动
原提供驻扎加成的公国军事建筑改为对应兵种全体加成;
军事学院对行政制禁用;军事学院现在提供最大军团数量,下调军事学院对骑士战斗力的加成;

1.1版本更新:

1.将风炉属性从原版修改为本mod类型;
2.行政制军区契约修改,不再提供额外头衔军团规模;
3.为封建制国王皇帝提供4种新的首都建筑线;
4.文化革新现在会正常提供关于攻城武器的最大规模(由于疏忽,之前的版本未考虑到攻城武器,导致没有办法提升其最大军团规模);

1.2版本

一、全兵种进行数值平衡
本次更新重点是依据战斗力与有效战斗力,针对兵种数值进行一定程度上的调整,虽然兵种仍然存在强弱差距,但是希望这次更新让每个特殊兵种都达到一个良好的水平。
此处所提的战斗力与有效战斗力:
战斗力 = √(坚韧 × 伤害) × 规模
有效战斗力 = [√(坚韧 × 伤害) × 规模] ÷ 价格
下面是几个值得重点说明的军种:
阿萨维拉:考虑到第4级家族传承+300金币的招募成本,阿萨维拉现在设置为了全游戏最强重骑兵(不再是弓骑),不过仍然通过高额维护费的方式控制了它的强度;
瓦兰吉老兵:作为游戏中仅次于禁军的重步兵,现在只有国王与皇帝才有资格负担它的高额维护费(只有国王以上头衔才有资格招募);
所有的轻步兵和轻骑兵们兵种均得到了一定提升;
轻骑兵、弓骑兵、骆驼骑兵规模从100改为50;

二、新增兵种
为萨克森文化制作专属兵种萨克森战斧卫队(仅需萨克森文化即可招募);
为神圣罗马帝国皇帝增加专属的王室扈从重骑兵;

注意:由于修改了holding文件夹,与其他同样修改该文件的mod可能产生冲突(如果存在请留言告知)

Version 1.0:

I. Changes to Legion Counts:

The legion count and scale innovations of each era (such as drill grounds, household troops, etc.) now provide +1 legion count, +15% damage, and +15% toughness for all soldiers.
Higher titles no longer grant additional legion counts (fixed at 3).
For the Administrative system, the maximum legion count for governors’ personal troops has been adjusted from -2 to -3.
Administrative system’s civil military districts will no longer have district troops; other districts have a fixed maximum legion count of 3.
Military, naval, and frontier districts receive increased title-based legion sizes.

II. Regular military buildings now increase the legion size of corresponding unit types. Attribute bonuses have been changed from garrison bonuses to bonuses for specific unit types, with more specialization:

The Workshop building line now provides universal bonuses to siege weapons.
Pastures have been reworked into an exclusive bonus line for horse archers (size, damage, toughness).
Camel Farms have been reworked into an exclusive bonus line for camel cavalry (size, damage, toughness).
Hillside Grazing Lands now focus on cavalry economy and toughness.
Stables now focus on cavalry size and damage.
Warrior Guilds now focus on infantry economy and toughness.
Barracks now focus on infantry size and damage.
Militia Camps building line now boosts archer and light infantry size/damage, and increases levy toughness.
Outpost building line now focuses on archer and light infantry economy and toughness.
Blacksmith building line now provides damage/toughness bonuses for all units, plus additional bonuses for knights.
Legion Training Grounds now provide damage/toughness bonuses for all units, with higher tiers increasing knight numbers.

III. Changes to Ducal Military Buildings:

Ducal military buildings that originally provided garrison bonuses now grant universal bonuses to corresponding unit types.
Military Academies are disabled for the Administrative system. They now provide maximum legion counts, with reduced bonuses to knight combat effectiveness.

Version 1.1 Updates:

Adjusted Wind Furnace attributes from the original version to align with this mod’s design.

Revised the Administrative system’s military district contracts to no longer provide additional title-based legion sizes.

Added 4 new capital building lines for feudal kings/emperors.

Cultural Innovations now properly provide the maximum size for siege weapons (due to an oversight, previous versions failed to account for siege weapons, making it impossible to increase their maximum legion size).

Version 1.2

I. ALL MAA Balanced
The focus of this update is to adjust MAA stats based on "Combat Power" and "Effective Combat Power", aiming to bring all unique MAA to a solid performance level—while slight strength differences remain, overall balance is significantly improved.

The formulas for the mentioned combat metrics are:
– Combat Power = √(Toughness × Damage) × Stack
– Effective Combat Power = [√(Toughness × Damage) × Stack] ÷ Cost

Key MAA adjustments to note:
– Asawira: Considering its recruitment cost of 300 gold (tied to Level 4 dynasty legacy), this MAA is now the strongest heavy cavalry in the game (no longer classified as archer cavalry). Its power is balanced by high maintenance costs.
– Varangian Veterans: As the second-strongest heavy infantry MAA (after the Praetorian), they can now only be recruited and maintained by rulers with titles of king rank or higher, reflecting their high upkeep.
– All skirmisher and light cavalry MAA have received certain buffs.
– Stack sizes of light cavalry, archer cavalry, and camel cavalry MAA have been adjusted from 100 to 50.

II. New MAA Added
– A unique MAA for Saxon culture: Saxon Streitaxe.
– A unique heavy cavalry MAA for the Holy Roman Emperor: Royal Retinue.

Note: Since this update modifies the “holding.txt”, it may conflict with other mods that also modify this file. Please leave a comment to inform us if such conflicts occur.