Extra Mutators (Update 1)
NEW UPDATE! NEW MUTATORS ADDED!
Brand new ways to modify your gameplay!
This mod adds a collection of 14 new gameplay mutators that can change up your playthrough in various ways. Anything from minor changes to something more playstyle altering, this mod got you covered.
Below is a list of mutators that this mod adds:
- Burning enemies: Enemies catch fire when they die.
- Gassing enemies: Enemies create a gas cloud when they die.
- Hardcore: A combination of changes that aims to increase overall difficulty. This includes making enemies get up faster after falling or increasing the player’s movement speed penalty while injured.
- Vampire player: The player will recover some health when killing anyone.
- Speed demon player: The player will move twice as fast, but also make twice as much noise.
- Speed demon enemies: Enemies will move twice as fast.
- Omniscient enemies: Enemies will have eyes on the back of their heads.
- Eagle eyed enemies: enemies have absurdly good vision.
- Graceful enemies: Enemies will never fall over.
- Tungsten enemies: Enemies will have twice as much HP.
- Bounty hunter: Earn money after killing a goon.
- Bloodshed savant: Gain learning capacity after killing a goon.
- Medical bill: Subtract money out of your balance when finishing a level, based on the amount of times you died.
- Careless enemies: Enemies will never become alert from seeing something suspicious.
- Paranoid enemies: Enemies will immediately become alert when seeing something suspicious.
- Gas mask for player: Player becomes immune to gas.
- Gas masks for everyone: Enemies become immune to gas.
- Fragile armor: Armor breaks in 1 hit.
- Arcade armor: Armor never breaks.
Don’t use the source assets of this mod without permission. Thank you.