White Pass & Yukon Route: GOLD! GOLD! GOLD! GOLD!
Seattle Post Intelligencer newspaper front page for July 17, 1897:
GOLD! GOLD! GOLD! GOLD! Sixty-eight rich men on the steamer Portland. Stacks of yellow metal! Some have $5,000. Many have more, and a few bring out $100,000 each. The steamer carries $700,000.
The news spread like wildfire and the country, in the midst of a depression, went gold crazy. Tens of thousands of men and women steamed up the Inside Passage waterway and arrived in Skaguay to begin the overland trek to the Klondike. The 19th century was the era of railroad building and an easier mode of transportation into the north was of interest to everyone. Two men appeared on the scene with essentially the same idea: build a railroad through the White Pass to transport all those gold crazed prospectors. One of them said: “Give me enough dynamite and snoose” he bragged, “and I’ll build a railroad to Hell.”
Ironically, when the railroad opened, the gold rush to the Klondike stopped, and thus its reason for existence!
This is a medium sized 1:3 map.
The sparsely populated area includes 5 small towns: one by the ocean and four in the mountains alongside the Yukon river.
It includes several supply chains, like prospectors that also carry food and tools, but also silver and copper ore, gold, mail and logs.
It plays in 1898.
The map was hand painted and all cities and industries were placed carefully and manually. A mod was specially made for this map to give it a nice Alaskan/Canadian vibe. Hope you enjoy it!
The mod is required for the “White Pass & Yukon Route: GOLD! GOLD! GOLD! GOLD!” map. It includes a range of objects, assets and scripts to make the map a little bit more Alaskan. Note: all 3D meshes that are used in this mod were taken from the built-in scenario’s and were not built by me. It includes the following:
- Several new industries:
Silver ore mine
Copper ore mine
Ocean and river ports
Mail office
Small forest - Several new cargo types:
Copper ore
Silver ore
Gold
Mail
Prospectors (use passenger vehicles and cargo stations) - A range of esthetic changes:
All city roads look like country roads to give it a more rural feel
The lakes and Yukon river was painted using a new river texture. Unfortunately this is necessary, as TPF2 does not support water on different levels.
Houses and shops were changed into small Alaskan houses and tents for prospectors.
The passenger and cargo stations and rail depot were painted red - A script that adds a new cargo type to all vehicles in the game that can carry a specific existing cargo type. For example, all vehicles that can carry coal, can also carry gold.
I like to make Transport Fever maps that tell a story. I do research, make scripts and build new models specifically for a map. By combining all this, I try to give the map a certain typical feel. I am therefore not interested in releasing parts of these mods separately: I feel that the parts are stronger together.
If you like this map, you should also check out my campaign:
And my other story maps:
- Exposition Universelle 1889
- War Express
- Ceylon: Devastating Emily
- Central do Brasil: Gold Rush
- São Paulo Railway. The story of Daniel Makinson Fox.
And please leave a comment below, or consider supporting me via
[www.paypal.com]. Thank you!
Required items:
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Mod for the 'White Pass & Yukon Route: GOLD! GOLD! GOLD! GOLD!' map — Steam Workshop