[KV] Impassable Map Maker (Continued)

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Author: Mlie

Last revision: 11 Aug, 2025 at 19:19 UTC

File size: 806.27 KB

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Description:


Update of Kiame Vivacitys mod https://steamcommunity.com/sharedfiles/filedetails/?id=1180719335

[dsc.gg]
[github.com]


Allows settlements on Impassable tiles.

Can either start a new game on an Impassable tile or with a current game travel (via caravan or drop ship) to an impassable tile.

Impassable maps will have one open area somewhere in the mountain (it will be hidden initially). This is intended to add something a little different.

There are also ruins and ancient dangers buried deep within the impassable mountains.

World pathing will still avoid Impassable tiles but telling a caravan to travel to an Impassable tile will force them to go there. It takes a long time to get to an impassable tile by foot.

Settings:
World Map Movement Difficulty – How long it takes to cross an impassable tile on the world map
Mountain Shape – Whether the impassable mountain is Square or Round
Outer Radius (Round only) – The radius of the impassable mountain
Scattered Rocks – Whether there are rocks scattered around the perimeter of the impassable mountain
Has Middle Area – Whether there is an open area in the middle of the impassable mountain
Middle Area Shape (Middle Area only) – The shape of the open area in the middle of the impassable mountain
Open-Area Width/Height or Radius – The size of the open area in the middle of the impassable mountain
Open-Area Max Offset From Middle (Middle Area only) – The possible max distance from the center that the center of the open-area can be at map generation
Middle Area Wall Smoothness (Middle Area only) – Whether the walls of the middle area are smooth or rough
Edge Buffer – In the case that the impassable map’s outer walls go past the map’s edge, should there be a buffer along the edge of the map to allow passage around the impassable map.
NOTE: There will always be a small opening on the four corners of the map
Include Quarry – Specifically for Quarry mod
True Random – Every time an impassable map is generated it will be unique. This is unlike base-game behaviour in which the map will be the same if the same world-name and location are used.

Incompatible Mods:
– Map ReRoll – appears to cause issues if the map is rerolled

Ludeon Studios: https://ludeon.com/forums/index.php?topic=31379.0

  • See if the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods
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