Archotech Tree

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Author: RockPaperRemote

Last revision: 24 Aug, 2025 at 15:57 UTC

File size: 1.73 MB

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Description:
DESCRIPTION:

In most normal situations, when an Archotech assumes control over a planet, the planet begins the process of becoming altered into a synthetic computing machine. Everything is consumed, living or not. And yet, sometimes, somehow, things fall through the cracks; imbued with Archotech energy, they escape and find themselves elsewhere….
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FEATURES:

The Basics:

The tree beckons you. Touch it. Lay hands on the tree with a friend, and watch as it folds your genomes together like origami. Fusion!

How It Works:

While the tree is on your map, you’ll have the option to touch it. The Archotech Tree, if two pawns touch it for an extended period of time, will miraculously be fused into one singular pawn, taking the highest of both fusee pawns’ skills. Things like age, passions, and other minute things like appearance are (most of the time) an average of the two.

Say you have a pawn that is incredibly good at melee, but he’s not quite there in terms of other skills. On the other hand, you have a smart pawn who can barely fight. No problem! Take them to the Archotech tree, and before you know it, you’ll have 1 pawn with the best of both worlds!

Archotech Genetics Integration:

Very rarely, after doing a fusion ritual, fusion pawns have the chance to spawn with either eye or hair genes from Archotech Genetics (if installed). The Archotech Tree giveth…

Neat Visuals:

Unified Archotech warp visuals/sound and in-game letters for clarity on what’s happening at all times.

New Events:

Lucky you! The Archotech Tree has decided that your map is the one it should warp into reality at! While a rare event, the tree will never leave unless cut down or burned away (it is a tree, after all)! But your pawns can swear that they hear it whisper from time to time…

Tree Fruits:

Even more rare than the tree spawning itself, every so often, the tree will leave behind a fruit whenever it departs. The fruit is not very nutritious (it’s made from metal, obviously), but if you consume it, a new tree will spawn where your colonist is, killing them instantly!

You are able to store the fruit, consume it, or even sell it if you want to. Archotech artifacts tend to fetch a decent price, and these fruits are no exception – 800-1200 silver.

The fruit, much like the tree, seems to be beckoning you to consume it…

Unique Backstories:

Touching the tree is good. And when you touch the tree, you become wholly new (with your buddy)! Since that pawn is not exactly the same person anymore, they get an entirely unique backstory. There’s currently one for childhood, and one for adulthood. This furthers the narrative of the weight of what you’ve done. Your pawn truly is a new person made from two!

Tree/Fruit Variants + Xeno Integration:

If Darkotech is more your speed, this mod also comes with a variant of the Archotech Tree crafted by evil Archotechs. The Darkotech Tree spawns just like a regular one might, although the effects are somewhat different. The Archotech tree is a device of unity, but the Darkotech tree is one of chaos. Instead of fusion, it brings fission!

A single pawn drawn to touch the tree will approach it, lay hands on it, and after a while, be split at the molecular level into two separate pawns. Got an old pawn who’s about to die? Cut his age (and skills and DNA) in half! No longer will you have to worry about pawns dying needlessly. Now, you can recycle the old (or even mix and match with the Archotech tree; Yes, you can fuse, fission, re-fuse, re-fission as many times as you like as long as the trees are there. Go full Namekian and fuse your entire colony if you want, or start with one pawn and splice them until you have a hive).

Of course, Darkotech trees will sometimes also spawn Darkotech fruit. The effects are much like the Archotech fruit’s, and yes, it beckons you to eat it.

If you have my other mod installed (Dark Archotechs), using the Darkotech tree has a chance to turn give you Darkinite hair or eye genes, contrasting what you might get from the Archotech tree.

The Darkotech tree also has a few other surprises like mutations. Use the tree at your own risk!

Customize Everything:

And of course, if you check out the mod’s settings page, you’ll be able to customize just about everything to your preferred tastes! Choose exactly how YOU want to play!
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DISCLAIMER, COMPATIBILITY, PERFORMANCE:

The textures were completely made by myself from scratch in Photoshop. I’m a texture person, not a coder, so I used ChatGPT for the majority of the XML and C#.

Performance shouldn’t be an issue. There’s minimal tick logic in this mod. Trees are static until interacted with and rituals are on-demand. The event is rare, so that shouldn’t be a problem. Unless you spawn a million trees at the same time, you should be fine.

Compatibility shouldn’t be an issue either. This mod doesn’t really interact with anything else as everything is additive instead of altering.

TL;DR: No performance issues, no compatibility issues.
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Q&A:

Q: Mid save compatible?
A: It should be okay, but a new save is always preferable.

Q: Mid save removable?
A: I wouldn’t. If there are trees or fruit on the map and you remove the mod, it’ll throw a bunch of errors.

Q: AI!?
A: Yes.

Q: Who can fuse/fission?
A: Colony-owned pawns with access to the tree. They have to be conscious and able to reach it.

Q: Do other pawns spawn with the fusion/fission backstories?
A: No. They are unique to the Archotech/Darkotech ritual results.

Q: How rare are the tree events?
A: Pretty rare. You should see it from time to time though.

Q: I ate a fruit and the tree has my pawn’s name?
A: Yup.

Q: What is the lower age limit of fusion/fission?
A: Pawns ages will cap at 18 as the lowest to prevent baby fission pawns. It was funny in testing, but not very practical unfortunately.

Q: Can I use the tree forever?
A: No, it has a limited number of charges before it disappears.

Q: Can I adjust X?
A: Yes, in the settings.

Q: I found a bug!
A: Please give me a log, and I’ll do my best to fix it!

Q: CE?
A: I can’t see why not, but use at your own discretion.

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MY OTHER MODS:

Dark Archotechs – Unofficial Addon for Archotech Genetics: https://steamcommunity.com/sharedfiles/filedetails/?id=3543547994

Archotech Rock – https://steamcommunity.com/sharedfiles/filedetails/?id=3541835857

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Link: buymeacoffee.com/RockPaperRemote

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Required DLC:

These DLC should be installed in order to use this item.


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