Hero Combo Interactions Improved
This mod changes how certain hero skills interact with combo and unique tokens to mainly remove situations where Combo gets wasted for no benefit. Does not tweak the balance of skills at all.
Plague Doctor
Wanderer
– Noxious Blast & Noxious Blast+ don’t consume Combo if target is blight immune
– Incision & Incision+ don’t consume Combo if target is bleed immune
– Disorienting Blast+ doesn’t consume Combo if target is stun immune
Physician
– Noxious Blast & Noxious Blast+ doesn’t consume Combo if target is debuff immune
Highwayman
Wanderer
– Pistol Shot & Pistol Shot+ don’t consume combo if target is stun immune
– Open Vein & Open Vein+ don’t consume Combo if target is bleed immune
Man-at-Arms
Wanderer
– Rampart+ & Hold the Line+ don’t consume Combo if target is immune to stun
Bulwark
– Rampart & Rampart+ don’t consume Man-at-Arms’ block if target is debuff immune
– Hold the Line & Hold the Line+ don’t consume Man-at-Arms’ block if target is stun immune
Hellion
Wanderer
– Barbaric YAWP!+ doesn’t consume Combo if target is stun immune
– If It Bleeds & If It Bleeds+ don’t consume Combo if target is bleed immune
– Bleed Out & Bleed Out+ don’t consume Combo if target is bleed immune
Ravager
– If It Bleeds & If It Bleeds+ don’t consume Combo if target is bleed immune
– Bleed Out & Bleed Out+ don’t consume Combo if target is bleed immune
Berserker
– If It Bleeds & If It Bleeds+ don’t consume Combo if target is bleed immune
– Bleed Out & Bleed Out+ don’t consume Combo if target is bleed immune
Carcass
– Barbaric YAWP!+ doesn’t consume Combo if target is stun immune
Runaway
Wanderer
– Searing Strike & Searing Strike+ don’t consume combo if target is size 4 (not sure if possible)
– Firefly & Firefly+ don’t consume combo if target is size 4 (not sure if possible)
Arsonist
– Searing Strike & Searing Strike+ don’t consume combo if target is size 4 (not sure if possible)
– Firefly & Firefly+ don’t consume combo if target is size 4 (not sure if possible)
Survivor
– Searing Strike & Searing Strike+ don’t consume combo if target is burn immune
Vestal
Wanderer
– Mace Bash & Mace Bash+ don’t consume Vestal’s Conviction at 2 Conviction if target has no ignorable tokens
Flagellant
Wanderer
– Punish & Punish+ don’t consume combo if target is blight immune
– Acid Rain & Acid Rain+ don’t consume combo if target is blight immune
– Sepsis & Sepsis+ don’t consume combo if target is blight immune
Exanimate
– Punish & Punish+ don’t consume combo if target is blight immune
– Acid Rain & Acid Rain+ don’t consume combo if target is blight immune
Bounty Hunter
Confessions
– Caltrops+ doesn’t consume combo if target is bleed immune
– Flashbang+ doesn’t consume combo if target is stun immune
Kingdoms
– Caltrops & Caltrops+ don’t consume combo if target is bleed immune
– Flashbang+ doesn’t consume combo if target is stun immune
Duelist
Antagoniste
– Disengage+ doesn’t consume combo if target is debuff immune when in Defensive Stance
– The Boot & The Boot+ don’t consume combo if target is stun immune when in Defensive Stance
Crusader
– Wanderer
Stunning Blow & Stunning Blow+ don’t consume combo if target is stun immune
– Templar
Smite & Smite+ don’t consume combo if Crusader’s stress is 0
Abomination
Wanderer
Backlash+ doesn’t consume combo if target is stun immune
– Unchained
Backlash & Backlash+ don’t consume combo if Abomination’s stress is 0