Facial Animations Xenotype Compatibility (Fork)

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Author: 󠀡󠀡

Last revision: 6 Aug, 2025 at 23:37 UTC

File size: 65.15 MB

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Description:

i’m no C# coder i’m still very basic a C lol but if Mlie ever supports this mod then i will take this down

This patch ensures a basic level of compatibility between Facial Animations and certain xenotypes that use custom heads. Until we get true support for Biotech, this makes the custom heads work in a rather hacky way. Xenotypes are limited to one head type per gender, and in most cases there will be no actual animations (which is mostly a good thing, as with Animusen for instance, the mouth is drawn OVER the snout, which looks horrifying). This is not "true" support of custom head types, but rather uses the custom head as a "mask" over the default animated head (but under the animated eyes and mouth, where it makes sense).

Currently supported mods for 1.5 and possible 1.6 mods are:
Alpha Genes
Vanilla Races Expanded: Saurid (this one kinda works ok without the patch too, but still the ability to use custom scaled head feels like an improvement)
Vanilla Races Expanded: Genie
Vanilla Races Expanded: Phytokin
Erin’s Auronya
Erin’s Fenrisulfr
Erin’s Corviya
Erin’s Shisune

Works well with Vanilla Textures Expanded – Facial Animation (actually subjectively better than without it)

Honorary mention to the original mod that gave me the idea for the fix: Furskin fluff for [NL] Animation

This is a pretty basic XML patch (plus slightly resized/edited head textures for some mods); please feel free to use the code and/or the technique used in your own creations. Hopefully we’ll get native support at some point, making my patch redundant.

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[NL] Facial Animation - WIPSteam Workshop