Impactful Skills Mod Support!
Impactful Skills turns pawn skill levels into clear, configurable stat bonuses — applied after vanilla finishes its math.
No XML replacements, no perk bloat, no surprises. Just clean numbers, instant feedback, and full support for modded skills/stats.
Compatible with all DLCs. Optional “uncap (min/max clamp)” for players who want to push beyond vanilla limits.
- Post-vanilla application: bonuses land after vanilla’s curve/factors/rounding — fewer “capped away” moments.
- Optional Uncap: remove only the clamp (min/max). Keep the rest of vanilla’s pipeline intact.
- Mod-aware: auto-detects new SkillDef/StatDef from other mods — no hand-written patches.
- InfoCard clarity: “Impactful Skills — Debrief” + per-stat tooltips that explain exactly what changed.
- Runtime control: tweak global multiplier and per-level values in-game; save & load presets.
- Every skill level gives a tangible bump to relevant stats (e.g., Shooting → accuracy/warmup/cooldown; Construction → success/speed).
- Numbers are predictable, documented, and consistent across pawns and saves.
- The UI tells you where bonuses came from — no guessing, no hidden sauce.
- Presets: Save/Load, quick “Revert to defaults” (this mod’s defaults only).
- Per-level overrides: edit exact values by Stat or by Skill:Stat.
- Global multiplier: scale your whole ruleset up/down on the fly.
- InfoCard integration: grouped “Debrief” + per-stat explanation lines.
- Safe & lightweight: no save bloat; turn on/off mid-save.
Linear scaling above 20. “Reducer” = lower is better. Percent-like stats show %; linear stats show absolute values.
Tip: For percent-like stats, set per-level as decimals (e.g., 0.05 = +5% per level).
Each (Skill → Stat) rule adds an independent multiplier applied after vanilla:
Bonuses do not multiply quality/genes/hediffs — they’re intentionally independent.
- Open Mod Settings → Impactful Skills.
- Pick (or make) a preset → tweak per-level values → Apply.
- (Optional) Toggle Remove vanilla min/max clamp for uncapped runs.
- Check InfoCard: “Impactful Skills — Debrief” + per-stat lines show what changed and why.
- You don’t have the previous Impactful skills active for this one to work
- RimWorld 1.6 — Core + all DLCs (Royalty, Ideology, Biotech, Anomaly).
- Save-friendly. Values recalc on the fly.
- Load after mods that add skills/stats, so they get picked up.
Prefer a stable build without mod/DLC auto-detection? Use the original:
Impactful Skills (stable)
I actively track feedback and conflicts. See the pinned “Bug & Incompatibilities Report” thread for the template and quick checks.
Code/design: ToxicYui. Translations welcome!
- Creative Commons BY-NC-SA 4.0
- https://creativecommons.org/licenses/by-nc-sa/4.0/
