Automated Farming
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**This mod will work as a standalone**
**Search for my other mods to work with this 1 and make it better**
Automated Factories (updated) – Title explains it all… Unlocks workerless factories
https://steamcommunity.com/sharedfiles/filedetails/?id=3471230616
Automated Techs – Unlocks technologies to make these buildings unlockable and upgrades efficiency of them
https://steamcommunity.com/sharedfiles/filedetails/?id=3473007282
If you have Green Planet DLC, my other mod – Faster Terraforming also works well in conjunction with these mods.
https://steamcommunity.com/sharedfiles/filedetails/?id=3472496748
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Description:
Automated farms, working with current game version (as of 27/4/2025)
The following facilities are included in this mod:
AI Hydroponics Farm – Life Support/Auto Farms
AI Farm – Life Support/Auto Farms
AI Fungal Farm – Life Support/Auto Farms
New Seeds:
GM Seeds – Hydroponic Farm/GM Seeds
Large GM Seeds – Farm/Large GM Seeds
All facilities cost more to build, consume more power/water/resources and feature no upgrades. All facilities use Rare Metal to build since they are open from Sol 1 and not unlockable, this is my way of making you have to work for them.
The base value production is all it will produce to make it less "cheaty". All buildings can be set to turn off at night if you are using solar panels for power.
They should auto remove when they are salvaged, but for some reason that has not always worked during testing, it sometimes does and sometimes doesn’t… I’m still trying to figure out how to fix it…