Ambushes – Terrain Matters

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Author: Cerb

Last revision: 10 Aug, 2025 at 00:37 UTC

File size: 16.44 KB

On Steam Workshop

Description:

Changes default ambush success chances significantly based on terrain. Drops the default chance of success in open line of sight areas such as plains to 0% base – so it is incredibly hard to ambush an enemy in the open. However, ambushing an enemy in a forest, jungle or hills is increased, sometimes to over 100% base chance, meaning it is very difficult to defend against an ambush in these areas.

You can check your armies ambush chance by selecting the army then mousing over the terrain, note this is a base chance and is not showing the value after any modifiers have been added.

Be wary, this means sitting your own army in good terrain for ambushing means you may also get ambush attacked easier!

If youre planning on campaigning through areas that have high ambush chance, make sure you build armies to compensate – not a smart move to carry siege equipment or cavalry through a jungle, be a smart general.

Compatible with pretty much everything.

"The ragged, haggard column of Bretonnians marched forward through the sweeping dunes of the Nehekharan territory. For hours the only sounds that could be heard at any distance were the complaints of the peasantry and the disciplinary actions against them carried out by the nobility. With precision impossible to replicate with mortal soldiery, regiments of skeletal warriors burst out of the sand in unison, bellowing ghastly war cries as they dove into the column of men, ripping them apart in a matter of minutes."