Hacking Skill
It’s a new age! Or at least almost. WarGames came out 10 years ago and I’ve heard whispers of some cool movies coming in the next 6 years.
This mod adds a new skill, Hacking, and three traits.
Amateur Hacker | 2 Points | +1 Hacking level
Master Hacker | 6 Points | +3 Hacking level
Tin Foil Hat | -3 Points | Hacking level cap becomes 2
Project Zomboid doesn’t provide a whole lot of opportunities for hacking, which makes sense since we’re in 1993. That doesn’t mean there aren’t any though! Here is a list of ways to gain hacking XP:
- Checking and disabling car alarms.
- Checking and disabling house alarms.
- Brute force hacking of credit cards (if Mail Order Catalogs is installed)
The following base game traits affect hacking in one way or another:
Dextrous | -10% chance to trigger an alarm
Lucky | -15% chance to trigger an alarm
All Thumbs | +10% chance to trigger an alarm
Unlucky | +15% chance to trigger an alarm
Under "Hacking Skill Settings" there are two toggles which allow you to disable XP gains for hacking building and vehicle alarms, in the off chance you don’t consider those to be hacking.
Currently has automatic support for the following mods:
Hopefully there are no issues, but I’m sure there are some. I purposefully touched as little base game code as possible and prefixed everything in an attempt not to clash.
Multiplayer appears to be fully functional! Enjoy!
Check the internals, modder resources, and translation info here: Hacking Skill GitHub[github.com]
Hacking Skill comes with an API. If you’re a modder and have something that could be considered "hackable" you can easily give XP via API for anyone using the skill. Check out GitHub for more information.
Please check the GitHub for accurate translation progress.
[theindiestone.com]The Indie Stone for Project Zomboid
A simple like and a favorite is more than enough, but if you would like to do more:
[ko-fi.com]
Workshop ID: 3539339798
Mod ID: JusHackingSkill
