Workshops, taverns and houses
A simple mod that uses the "urbanization" system to build a number of structures that replace "for now" missing mechanics/structures. Compatible with most mods, only basic resources and mechanics are used

Workshops produce a few basic industrial goods, consuming resources used/produced by industry. They are essentially the equivalent of the "craftsmen" from Victoria II. Link to image[i.imgur.com]

Taverns create a system of cafes or coffee houses, which played an important role in this era. However, my main goal was to make all countries consume imported colonial/agricultural goods. Link to image[i.imgur.com]

Housing implements the mechanics of providing public utilities rather than specifically "sleeping space". Housing "consumes" the means of provision in the form of: industrial goods and heating resources.Link to image[i.imgur.com]
