Pirate Lord

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Author: Juz

Last revision: 4 Sep, 2023 at 07:48 UTC

File size: 819.5 KB

On Steam Workshop

Description:
Pirate Lord

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Updates
Added Wereshark to Drowned Summoning rituals.

Melee Pirates went from 5 Hp to 6 HP
Added Ship Merc, 15% chance of getting a merc offer for 2 ships for cheaper than 2 would normally cost.

Added Ogre Pirate Merc, has 25% chance of appearing.
Added Parrot Scout Ritual
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Introducing the Pirate Lord, leading swashbuckling pirates, strange creatures of the deep and the cursed dead. Will he be able to conquer Elysium?

Class Features
50% Gold and Trade Bonus
Lots of cheap Recruits
Powerful Siege Weapons
High Sea mobility
Stupid/Wandering Pirate Raiders
Deep Sea and Undead summons from the seas.

Notes

As usual many but not all sprites are my own creation.

I will probably update this in the future as it feels a little light as a class.

Known Issues

Ship modding is VERY limited, for example I can’t add transport capacity, more capacity is added to units you can select and take to sea but if you enter sea combat the ship does not expand and units beyond 20 per ship will spawn in the water and drown.

Support

I spend a lot of time modding, if you want to check out my other mods or want to donate check out https://ko-fi.com/juzzamods