Fort’s Firefighter Gadget 1.6
I am not the original author of this mod. I have forked and updated it for RimWorld 1.6. If the original author requests its removal, I will respectfully comply.
Q: What did you change in the original?
A: Fixes all the error logs that initially appeared.
Fixes an error log that would occur when a child wore firefighter suits designed for adults.
Fixes the toxic environment resistance on all firefighter clothing items.
Ports the mod to version 1.5 and 1.6
Q: Are you going to continue updating this mod?
A: Not actively, unless it’s for minor tweaks or fixes.
My personal life has gotten busy, and I’d like to move on to bigger and better things.
Added mod settings that allow you to control whether raiders spawn with firefighter apparel and tools.
Melee animation is now compatible.
Flamethrower or Fire Extinguisher not included. Reckon use extinguisher in Vanilla Weapons Expanded or just use the extinguisher mod.
Note that every Firefighter apparel has only visual differences.
NPC factions won’t wear firefighter apparel.
(black, brown, red)
Requires any 90 Fabric resource, 1 Component, 65 Steel.
Can be crafted at a tailor bench.
- Has high heat insulation (100°C) and high heat protection (55%), minor toxic resistance (-20%)
- Decreases flammability (-46%) compared to Phoenix Armor (68%)
- High protection (41% of material’s protection) compared to plate armor
[-] Major move speed debuff (-0.55) in return
(black, black w/firehood, yellow, red)
Requires any 55 Metallic resource, 35 Cloth.
Can be crafted at a smithing bench.
- Has minor heat insulation (35°C) with heat protection (35%), and high toxic resistance (-55%)
- Decreases flammability a bit (22%) compared to Phoenix Armor (68%)
- High protection (60% of material’s protection) compared to a normal helmet
[-] Minor move speed debuff (-0.05) in return
Tools below can be crafted at a smithing bench.
Crowbar – any 95 Metallic resource, 4 Crafting skill.
- Prying attack as demolish damage type (10× against structures)
[-] Low handle damage
Halligan Bar – any 85 Metallic resource, 6 Crafting skill.
- Prying attack as demolish damage type (10× against structures)
- Minor armor penetration on point
- Slight mining bonus (5%)
[-] Medium handle damage
Bolt Cutter – any 85 Metallic resource, 7 Crafting skill.
- Minor plant harvest speed (15%)
- High cut damage
[-] Very low handle damage
Sledgehammer – any 115 Metallic resource, 6 Crafting skill.
- Heavy demolish damage type (10× against structures)
[-] Slow attack speed, low handle damage
Tools below can be crafted at a smithing bench.
Fire Axe – any 115 Metallic resource, 5 Crafting skill.
- High blade damage
[-] Very low handle damage
[-] Slightly low attack speed
Tools below can be crafted at a machining table.
Hydraulic Rescue Tool – any 135 Metallic resource, 35 Chemfuel, and 1 Component.
- Very high cut and spread attack as demolish damage type (10× against structures)
[-] Severely low melee accuracy (-65.0) in return
[-] Heavily slow attack speed – use at your own risk
Qux – French translation
Most likely, you – for enjoying this mod.