Abigail to boss
Fixes for Abigail:
1) Fixed regen for level 2 and 3.
2) Damage tied do level instead of daytime. No more permanent night damage in caves.
3) She gets configurable % of damage reduction while near boss.
Abigail has three huge flaws after rework (in my opinion):
1) If she has 1/600 HP left, it is faster to kill her and let her grow to level 3 again (4 minutes with Sisturn), than wait till she regenerate (10 minutes). So now her health regeneration is tied to her max health and based on default 1 hp/sec with 150 max hp at level 1. So level 2 now is 300 max hp with 2 hp/sec regen and level 3 is 600 max hp with 4 hp/sec regen.
2) Damage is tied to daytime and always maximum in caves, even if she was killed a second ago. She has levels after rework, she grows in size and emits more light as her level grows. Why tie damage to daytime? Legacy? So now her damage is tied to level: level 1 = day, level 2 = dusk, level 3 = night. And as result she has no permanent 40 damage per second in caves anymore.
3) She is a mob. So bosses deals "mob" damage to her while dealing "player" damage to players. "Mob" damage is 2 times higher than "player" damage. Bearger, for example, deals 100 "player" damage and 200 "mob" damage while non boss enemies deals same amount of damage to both Wendy and Abigail. I cannot justify this mistake, so she is getting 50% (default setting) damage reduction if there is a boss (entity with tag "epic") nearby, indicated by change in color.
Bonus: she is now as fast as Wendy.
Created for game rev.463073