Auto Arm

If you liked this item, please rate it up on Steam Workshop page.

Author: Snues

Last revision: 7 Sep, 2025 at 20:13 UTC

File size: 2.16 MB

On Steam Workshop

Description:

Automatically manage your colonists’ weapons. They invented antigrav technology but need you to hand them a pistol? Let’s fix their priorities.

Designed to feel like vanilla. No new tabs, no complex menus, just intelligent weapon management that respects outfits, drafted states, ideology restrictions, and the rules you already know. Set weapons in your apparel policy and pawns auto equip weapons accordingly. Right-click equip any weapon to force it and pause automatic switching. If Ludeon added auto equipping tomorrow, this is close to how it would work.

Want to see exactly how colonists select weapons? Check out the weapon scores[autoarm.netlify.app]. No formula is perfect for every playstyle, but this aims to work well for most situations.

Core Features

Automatic weapon upgrades – Colonists grab better weapons automatically
Smart selection – Won’t trade assault rifles for wooden logs
Outfit integration – Adds weapons to outfit policies just like clothing
Trait and skill aware – Brawlers get melee, shooters grab guns
Respects your choices – Manually equipped weapons stay forced
Performance optimized – Handles 100+ colonists smoothly
Less micromanagement – Focus on strategy, not weapon swapping
Zero setup required – Works right away

Simple Sidearms Integration (Optional)

Auto-finds backup weapons as sidearms
Upgrades existing sidearms

Compatibility

Combat Extended – Basic compatibility
Simple Sidearms – Complements!
Pocketsand – Basic compatiblity
Infusion 2 – Basic compatibility
Vanilla Expanded Weapons – Fully compatible
Most weapon mods – Anything following vanilla patterns

Performance

Inevitably, colonists evaluating and searching weapons on the map has a cost, but these checks are cached and fast, and when there are no available upgrades on the map the mod has near-zero impact. Under normal gameplay conditions with 10-20 colonists and 50-200 weapons, the performance cost is negligible. The mod automatically scales its processing based on your colony size and available weapons for a smooth experience.

Supported languages
– English
– 简体中文
– Русский

Found a bug? Report it below with your modlist.
I recommend RimSort[github.com] to manage your load order.
Featured in the gif video QSJ’s Adaptive Armory Storage.

[ko-fi.com]

Download
Required items:

Click the title to search on this site.


HarmonySteam Workshop