Ghoul Lord Class
The Conquest of Elysium 5 mod ‘Ghoul Lord’
This mod includes a brand new class with tons of new custom and editted sprites.
The Ghoul Lord is the master and ruler of all ghoulkind. The Ghoul Lord is one of the oldest, and most capable of all ghoulkind. Alongside his skilled Ghoul Mages he will rebuild his empire and show the world that Ghouls are not to be underestimated.
The Ghoul Lord starts with an extremely small starting army but the Ghoul Lord himself is extremely powerful, and has a weapon that will turn humanoids into ghouls. The Ghoul Lord utilizes gold, iron, and hand resources.
As you capture human villages they will then have a chance to spawn new Ghoul at their locations every month. Ontop of that you can turn the forests around your domain into hunting grounds, harvesting the local wildlife and turning them into more ghouls for your army.
Powerful Ghoul Mages serve underneath the Ghoul Lord. Each capable of powerful necromantic magic and rituals to further his empire. Every Ghoul unit comes with the ghoulifying ability that will turn humanoids into ghouls, allowing rapid early expansion of your forces.
You can upgrade, evolve, and use your ghouls as fuel in your rituals to obtain even more powerful undead creations. Your Mages are your ultimate source of T3 Rituals but your Ghoul Lord has his own path to follow. You can upgrade him into the Ghoul Overlord which he rules from ontop of his skeletal Dragon mount.
There is over 30 Ghoul units to pick and choose from. You have your basic Ghouls, Ghoul Spearman, Ghoul Soldiers, Ghoul Crossbowman, and Ghoul Knights. You have Ghoul animals such as moose, bear, deer, wolves, crocodile, birds and more. You have Ghoul Giants as well and a full range of upgrades for them as well. Lastly, you can even summon the Ghoul Queen, the ultimate power in Ghoul society to rain necromatic destruction upon your enemies.
All feed back is welcome and everything is subject to change based on your wonderful feed back!
Compatibility Issues: The Ghoul’s Hunting Ground enchantment uses slot 80. It is blank and relies on an event script. This should not conflict with any known mods, unless they do something specific with slot 80 of the location enhancements.
If you enjoy what you find here check out my other mods! The Dragon Fanatic, and Shifter Guide are already published on the workshop so please give me feed back there as well.
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