Elder Kraken
Rejoice, land-dwellers! The Rising Tide is here. The Kraken have come to return your pitiful world to the blessed sea.
A class mod adding the Elder Kraken.
> A vast selection of custom monsters – many with (repainted) custom sprite work.
> New rituals and commanders.
> Mature Krakens can lay eggs in human hosts, slowly transforming them through multiple separate monster stages before becoming Kraken Hatchlings.
> Can upgrade hatchlings into a variety of specialised kraken units.
> Uses Sacrifices to transform tiles into ocean, increase its bless power, and summon skeletons puppeted by kraken eggs.
> Uses Hands to summon in increasingly powerful monsters and break the seal placed upon the Elder Kraken.
> Freespawn more kraken and fishmen units as the seals are broken.
> Gains access to a whole new suite of monster recruits after capturing a port.
I recommend you play on Huge , Empire, and Duke or higher difficulty. Your mileage with other settings may vary.
Basic strategy guide: I would recommend using your starting Mature Kraken’s Lay Eggs ritual to start freespawning minions that you can pawn off to your Hatchery Tender. Take your tender and its army and start expanding, prioritising sacrifices. Once you have enough, immediately use the Rising Tide ritual. It will grant you 2 decent infantry, and most importantly, start converting a tile to ocean. Once you’ve converted 5 tiles, the Abyssal Gate will spawn in your home territory. Use Hands to summon monsters with your commanders, but be sure to save plenty to break the seals with your new gate.
Feedback is hugely appreciated! Balance suggestions, new ideas, spelling corrections, anything at all! Drop it in the comments below. This is my first mod for anything ever! I am quite proud of it.