Mech Detallist

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Author: FelmastProMcLane

Last revision: 25 Dec, 2024 at 21:40 UTC

File size: 175.21 KB

On Steam Workshop

Description:

quote="Cosmos (Not about this mod)"]Finally. It feels like you’re actually piloting a mech. Not a heavy hunk of junk. :steamthumbsup:[/quote]

Originally posted by "BT":

Ugh, being a 2 tone mech is sooo boring….

Originally posted by "Felmast":

The hell is a stat point?!

All these questions and more can be answered now!

Check the images for the info

Lets begin:

Make a backup of your player and ship before installing, there *could* be some mech-part that is lost and I haven’t tested FU. (I have tested most mech part adding/changing mods)

Stats:

The little color bars in the mech parts supposedly represent the stats of the mech and how the compare to each other, but they barely mean much.

  • Stats now support tiers from 1 to 20, using halves and a cyan overlay to portray this.
  • Modded parts can now display their full glory.
    Weapons
    • Before, "Power" was an arbitrary number.
    • Now is calculated from the part’s stats to give a more accurate result.
    • Single shot and fast-firing weapons display their Single Shot Damage or DPS.
    • Mods that modify weapon damage get reflected on power display.
Colors:

Oh boy, do I have something for you!

  • Each mech part can be colored individually, or all at the same time.
  • Support for Green’s Dye Suite.
    • Imports mech colors as dye palettes.
    • Can color the mech using current palette.
    • Mech Palettes have both primary and secondary tones, secondary colors are default (equal to themselves).
Changes and Additions:
  • Mech now stores health/energy and doesn’t refill on deployment.
  • Autochips can be activated to health the mech by 5%.
  • Mech crafting table is silent.
For Modders:
  • Contains the hooks required for "builderscript" to be able to hook into the mechpart build-script (mechpartbuilder).
  • Colors are stored in a table, and can store a variety of info if needed.
  • Inside "/items/buildscripts/buildmechpart_QoL.lua" there is some commented code that would allow the damage calculations to porperly read projectile properties, like fragmentations and explosions.

Compatibility:
  • Should work on vanilla and Mech Overhaul, haven’t tested FU.
  • NPC mechs ready for when the patch is available. (Still no patch yet)

Uninstalling

Should be freely uninstallable. No mech parts loss or anything, colors will revert to default.

Download
Required items:

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Mech Compatibility CoreSteam Workshop
Mech Compatibility LoaderSteam Workshop