DC’s musketeer rework mod!

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Author: very common human

Last revision: 24 Aug, 2021 at 11:14 UTC

File size: 43.74 MB

On Steam Workshop

Description:

The mod reworks Musketeer. This mod is completed.

So far, we have applied the following changes:

1. Lv 5 base DMG is changed to that of Highwayman (9-16). hp and stun resistent is slights nerfed, but poison and bleed resistent is slights buffed.

2. Lv 5 combat skills are changed to the following.

– Vanila

Aimed Shot ( O O X X – X O O O ) (The order follows Rank – Target)

ACC: 115

DMG: +20% (starts from +10% in Lv 1)

CRT: +9%

+40% Armor Piercing vs MAKRED (starts from +20% in Lv 1)

Smokescreen ( O O O O )

Stealth (3 rds)

Target:

Buff: SPD +4 (starts from +2 in Lv 1)

Debuff: ACC -10 (starts from -18 in Lv 1)

Call the Shot ( O O X X – X O O O )

ACC: 120

DMG: -50%

CRT: -2%

MARK Target (3 rds)

Target:

Debuff: +10% Crits Received (140 percent base), +25% DMG Taken (130 percent base)

Buckshot ( X O O O – O X X X )

ACC: 115

DMG: -20%

CRT: +4%

Target:

Knockback 3 (140 percent base)

Sidearm ( X X O O – X O O O )

ACC: 115

DMG: -25%

CRT: 0%

Bypass GUARD

Patch Up ( O O O O )

Heal +15% of max HP

Skeet Shot ( O O X X – X O O O )

ACC: 115

DMG: -100%

Bypass/Remove STEALTH

Bypass GUARD / Break GUARD

MARK Target (3 rds)

Target:

Debuff: Can’t be Guarded (130 percent base)

3. Trinkets are changed to the following.

-vanila

Sturdy Boots: No changes have been made.

Vengeful Boots (Common -> Rare):

+20% DMG if HP below 50%

Can’t be Guarded

Hero was hit: Pull 1 (500% base), Buff Target: +6% CRT – Target is hero. So, if hero was hit, hero move foward 1, and hero receive CRT buff.

Medic’s Boots:

(target bleeding) heals +50% more

(target poisoned) heals +50% more

Bull’s Eye Hat:

+10 ACC

+3 min DMG (with no effect on max DMG)

+5% CRT

+25% DMG Taken

Wrathful Hat:

+25% DMG if in position 3

+2 SPD if in position 3

-15 DODGE

-30 bleed/poison Resist

– Crimson Court

Second Place Trophy:

+40% Move/Debuff Skill Chance

-40% Move/Debuff Resist if Stress above 50

On Attack Hit: Debuff Target: -30% DMG, -8% CRT (140% base)

Silver Musket Ball:

+40% Armor Piercing

-10% CRT

On Attack Hit: Mark Target (2rds)

Set: +5% CRIT, +30% Stun Resist, +20% Disease Resist

Color of Madness

Icosahedric Musket Balls:

Sidearm: +100% DMG

Buckshot: +50% DMG, +100% Armor Piercing

Aimed Shot: -20 ACC, -10% CRT

-50% Stun Resist

+20% Stress

4. Camping skills are changed to the following.

Field Dressing:

5 TC, One Companion

Heal 60% HP

(40% Chance) Heal 40% HP

Remove Bleed, Poison, Mortality debuffs

Marching Plan:

5 TC

Self:

-20% Chance Party Surprised

+20% Chance Monsters Surprised

Party:

+30% Move Resist

Clean Musket:

5 TC

Self:

+30% DMG Ranged Skills

+12% CRT Ranged Skills

Triage:

5 TC

Party:

Heal 50% HP

5. Crit Buff Bonus has been changed to +20% DMG (2 rds).