MechlordChip
RimWorld 1.6 + Biotech + Harmony
Become the ultimate Mechlord – from Level 1 to 1000!
A fully scalable chip with an XP system, powerful abilities, and endgame dominance.
****Disclaimer: Mod is supposed for a Single Mechanitor playtrough with the highest difficulty and hardcore modded Difficulty****
Mod Options included.
How to start? Get a Mechlink installed it will find you. (if not you can toggle crafting in mod options)
You get yor first Talent at lvl 20. View the thing with the button on an undraftet Colonist.
Specialize on Energy/Acid/Nanites with unique bonuses or get universal stats. you get one Talent point every 50 LVLs.
You dont get Stats from the Vanilla Version of the chip anymore but now you can choose where to put the points yourself.
Pick from one of 3 random stats on lvl up.
You can now Prestige and get an unique Prestige Talent. You keep Talents after prestige. (Reality Break)
🔹 Level 10 – Self-Preservation Protocol – Auto-reboot on lethal hit, lose XP, EMP surge, brief debuff
🔹 Level 20 – Overclock Protocol – +200% work speed 6h, 3d cd
🔹 Level 30 – Mechlink Override – Control hostile mech, 50% success, 6h cd
🔹 Level 40 – Defence Matrix (Passive) – Permanent kinetic shield, scales with level, no restrictions
🔹 Level 50 – Nanite Swarm – DoT nanite attack on target, 1h cd
🔹 Level 60 – Nanite Storm – Infect all hostiles map-wide, costs 1 lvl, 1d cd
🔹 Level 70 – Nanobot Cleanse – Remove all negative conditions, 1d cd
🔹 Level 80 – Planetary Link – Orbital strike (5d cd) + passive map-wide mech control
🔹 Level 90 – Time Dilation – Slow time for 20s, 2.5d cd
🔹 Level 100 – Ω-Singularity – Collapsing singularity, costs 2 lvls, 10d cd
🔹 Level 110 – System Daemon (Passive) – +10 bandwidth, +20% research speed
🔹 Level 120 – Neural Cascade – Superhuman reflexes 2h, induces exhaustion
🔹 Level 130 – Nanite Resurrection – Resurrect pawn, costs 5 lvls
🔹 Level 140 – Trade Subroutines (Passive) – ~20% better trader prices
🔹 Level 150 – Reality Anchor – Toggleable field redirects damage to shield
🔹 Level 160 – Mech Ascension Protocol (Passive) – Allied mechs +move & workspeed
🔹 Level 170 – Zero-Point Reactor – Energy discharge shock attack (prototype)
🔹 Level 180 – Nanite Evolution (Passive) – Defence Matrix reduces breached dmg ×0.8
🔹 Level 190 – Dominion Protocol (Passive) – –50% mech energy usage
🔹 Level 200 – Perfect Synapse (Passive) – +15% dodge, +10% shooting accuracy
🔹 Level 210 – Battery Acid – Nanites release corrosive acid on enemy
🔹 Level 230 – Adrenal Surge (Active) – 30s immunity, +movement & attack speed
🔹 Level 240 – Synthetic Endurance (Passive) – –50% sleep need
🔹 Level 260 – Overdrive Musculature (Passive) – +100% melee attack speed
🔹 Level 280 – Nanite Bones (Passive) – Immune to fire, +25% armor
🔹 Level 300 – Hyper-Regenesis (Passive) – Enhanced passive self-healing
🔹 Level 310–330 – Minor Bonuses – –20% cooldown on all abilities
🔹 Level 320 – Mindwave Pulse (Active) – Panic shockwave, enemies flee
🔹 Level 340 – Shared Network (Active) – Allies +50% work & move speed
🔹 Level 360 – Psi-Interference Field (Active) – Enemy mood debuff / berserk
🔹 Level 380 – Overmind Vision (Active) – Instant prisoner recruit
🔹 Level 400 – Psychic Overload (Active) – Map-wide stun spike
🔹 Level 410–430 – Minor Bonuses
🔹 Level 420 – Nanite Hive (Active) – Deploy defensive turrets
🔹 Level 440 – Command Uplink (Passive) – +5 bandwidth, +250 Shield HP
🔹 Level 460 – Terraform Pulse (Active) – Rich soil, 12 radius, 30d cd
🔹 Level 480 – Orbital Hack (Active) – Override satellite, +2 uplink uses
🔹 Level 500 – Genesis Protocol (Active) – Animal insanity, spares tames, 30d cd, costs 5 lvls
🔹 Level 510–530 – Minor Bonuses
🔹 Level 520 – Nanite Blight (Active) – Kill plants, toxic gas release
🔹 Level 540 – Neurostrike Cannon (Active) – EMP + damage
🔹 Level 560 – Mass Override (Active) – Map-wide mech EMP, 24h
🔹 Level 580 – War Synchrony (Passive) – Allied mechs +50% stats
🔹 Level 600 – Annihilation Beam (Active) – Orbital laser (uplink upgrade)
🔹 Level 610–630 – Minor Bonuses
🔹 Level 620 – Perfect Metabolism (Passive) – 0.25× nutrition need
🔹 Level 640 – Immortal Core (Passive) – +200 Shield HP
🔹 Level 660 – Nanite Fusion (Passive) – +50% efficiency all tasks
🔹 Level 680 – Transcendent Memory (Passive) – +20% skill XP gain
🔹 Level 700 – Neural Godmind (Active) – 60s time-stop (only you move)
🔹 Level 710–730 – Minor Bonuses
🔹 Level 720 – Geomantic Pulse (Active) – Earthquake
🔹 Level 740 – Stormcall (Active) – Weather control, clear incidents
🔹 Level 760 – Chrono-Reverse (Passive) – No aging effects, beauty boost
🔹 Level 780 – Reality Split (Active) – Deploy 20 turrets, 50 radius
🔹 Level 800 – World-Link Ascension (Active) – 10 orbital strikes, 10 radius
🔹 Level 810–830 – Minor Bonuses
🔹 Level 820 – Nanite Plague (Active) – Permanent infection, spreads
🔹 Level 840 – Warp Rift (Active) – Remove or kill 50% enemies
🔹 Level 860 – Omega Rebuild (Active) – Repair all buildings, +50% mech repair
🔹 Level 880 – Global Override (Active) – Kill all enemy mechs & structures
🔹 Level 900 – Eternal Nexus (Passive) – True immortality, instant respawn
🔹 Level 910–930 – Minor Bonuses
🔹 Level 920 – Machine Deity Aura (Active) – Allies immortal 5m
🔹 Level 940 – Nanite Singularity (Active) – Map-wide annihilation strike
🔹 Level 960 – Digital Ascension (Passive) – Create advanced/custom mechs
🔹 Level 980 – Reforge World (Passive) – Factions fear you, goodwill bonus
🔹 Level 1000 – Ω-Ascension Prime (Passive) – Prestige, keep bonuses, extra stats
Get 2 extra LVL every 10 days if you can handle the heat.
+1 Mech Bandwidth
+5% Regeneration
+5% Global Work Speed
+0.1 Movement Speed
Tested Compability with: Vehicle Framework, Vanilla Expanded.
Works with most mods but if you find incompatibilities let me know.