Useful Skill Colours [ESG]
Tints skill icons according to their associated Mastery.
In the vanilla skill tree UI, generic and starting skills are always green, class-based blue, and race-based orange. This is not terribly informative since the associated tree is also reflected in the screen location.
This mod aims to make it a little quicker to visually navigate by painting individual skills according to their Mastery. Wit (empire-focussed) skills are purple, Labour (planet-focussed) green, Command (combat-focussed) red, and Wanderlust (exploration-focussed) blue. No longer is it necessary to memorise each icon or hover over them individually when selecting skills: if you’re building up an admiral to go to war, click the red ones, etc.
There is additionally a small visual indicator for skills that have special effects on Heroes that are elected as Senators.
There are several skills whose associated Mastery is contradictory in the base game files (for example the same benefit being attributed to different Masteries for different Heroes), so this mod also includes some corrections (since the colourisation makes them particularly glaring).
The list of such changes may be found in CHANGES.txt in the mod directory.
This is the ESG-compatible version of the original mod (to be loaded after ESG). It should not be used together with the original one.
Also compatible with "Political Skill Trees". If using that mod, load this one after both it and ESG.
