Post-HN Collapse Expansion
(Ex-Holy Soldiers)
Simulates the collapse of the Holy Nation and its aftermath to a greater extent.
If you kill a leader, then Holy Militia may be deployed in nearby regions/cities as part of a last ditch effort to save the holy nation. Unlike Holy Chosen which are drawn from Holy Servants, the Holy Militia are implied to be conscripted directly from Holy Citizens and Holy Farmers.
If the HN is then completely destroyed, not only Strayed Paladins will begin fighting, but also Strayed Sentinels, sometimes joined by Holy Chosen/Servants. Post-collapse squads of malnourished Holy Militia also have a chance to fight alongside the Holy Army remnants.
In the wake of the wake of heavy Shek tributes, some Holy Farmers have become members of the Starving Bandits. They butcher animals and rob people for food in the same fashion.
Ex-Paladins, unlike Strayed Paladins, have completely cut ties with the Holy Army and now work for the Mercenary Guild. They usually operate abroad, such as in Bast or the Great Desert.
Ex-Sentinels are a similar deal, but they moreso act as gate guards.They start guarding the Hub after the Phoenix dies, and Blister Hill if it is under the control of HN outlaws. There is also a rarer Flotsam variant.
Adds Holy Militia and Flotsam Militia.
Disables Holy Caravans if the HN is destroyed.
Adds Flotsam Caravans if the HN is destroyed and Moll is alive.
Enjoy!
Clothing mod used in screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=3528849586&searchtext=holy+nation+rad
These goes with Holy Nation martial law as well: https://steamcommunity.com/sharedfiles/filedetails/?id=3559235933
Shek/Flotsam Vassalage for Holy Farmers: https://steamcommunity.com/sharedfiles/filedetails/?id=3527729499