Regional Skeletons

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Author: neIVIesis

Last revision: 14 Sep, 2025 at 17:49 UTC

File size: 2.34 MB

On Steam Workshop

Description:
Regional Skeletons

Puppets raised from whatever human remains are available to serve the whims of cultists and necromancers.


Drowned Crewman

  • Sailors unworthy of the Sudden Crew
  • Dwells in the Cove
  • Unholy


Fungal Rabble

  • A mobile fungal contagion
  • Decaying in the Weald
  • Eldritch & Unholy
  • can spread diseases


Putrid Corpse

  • A gnawed zombie
  • Raised from the dinner cart in the Warrens
  • Eldritch & Unholy
  • can spread diseases

Installation Requirements

Regional Enemy is a hard requirement for this mod to work. Without it, your game won’t break, but these new acolytes won’t show up in your game.

Other regional enemies are recommended, but not required.

NOTE: Typically, new monster mods add new mashes to the game. However, because I am editing common enemies, I have to edit vanilla mashes. In order to do so, this mod requires my Regional Enemy mods which contains all the mashes to all current and future Regional Enemies I make.

Credits

This mod would not have been as polished without the kind contributions of:
TheAwkwardHeady for adding custom animations.

Localization

Translated into all languages supported by the base game courtesy of Copilot.

Legal Disclaimer

"Regional Skeletons" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.

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Regional AcolytesSteam Workshop
Regional BrawlersSteam Workshop
Regional EnemiesSteam Workshop