Lords of the Desert – An Overhaul for Scourge Lord and High Priestess

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Author: Commisar Jon Fuklaw

Last revision: 29 Sep, 2021 at 12:58 UTC

File size: 1.94 MB

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Description:
Summary

Well, this is it. The last vanilla class pack. I honestly never expected I’d be here when I decided to shore up the blatant shortcomings of the Dwarf Queen a month ago, but here we are.

While perhaps a bit light on content once again, the improvements made to the Scourge Lord and High Priestess should drastically improve the playability of both classes (not that Scourge Lord was all that weak, just prone to economic suicide). I will try to compile all of the various classes into a single mod prior to the end of the month, but new content and proper balancing passes will take more time.

Feature List

Priestess

  • A much expanded set of rituals that address several of the class’s shortcomings, as well as the standard suite.
  • Priestess now also makes use of the dark blessing system introduced in CoE5.
  • Various improvements to existing units, as well as a few new units.

Scourge Lord

  • Several new rituals allow the Scourge Lord to get stronger as the desolate expanses of desert grow, rather than weaker.
  • Scourge Lord can actually make Pyramids of Power now.
  • ANTS. The world shall welcome their new insect overlords.

Soon™

This is the last vanilla class pack. Any additional content this gets will be in the mod compilation only.

Compatibility

No compatibility issues should exist.

Suspected/Known Issues

Oases may or may not eventually be destroyed by Scourge Lord’s life force draining tiles.

Credits

All sprites are the product of Emperor Herb, made at the behest of the depths of my madness.

Shameless Plug

I’m currently in the process of making overhauls for every single faction in CoE 5 and I plan to eventually port over the Warhammer Fantasy Battles mods for Dominions 4-5 over to CoE as new classes (a sizeable undertaking, only barely in the planning stages).

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