Conquest: Terran Frontier Wars – Return to Terra (Update Sept 2025)
THIS CAMPAIGN NEEDS ALL DLC INSTALLED
This has become far bigger than I ever had in mind – and it took way more guts and will than I expected!
Conquest:Terran Frontier Wars – Return to Terra is a custom build Human campaign that adds a real proper Sol-System to the Galaxy, 120+ Research Projects split among all races, 30+ new events, 1 custom Government, 36+ new components, 10+ new ship types, 6+ Planetary Facilities, 6+ new Stations, 1 new creature type, 9 new Orb Types, a new resource and 13 troops and almost all race specific components have additional levels to them.
AI races a considerably stronger this time around and the player is provided with a fair amount of tools and role play elements to help create a sense of achievement and a memorable game experience.
Events that lead to the Return to Terra with extended lore and some discoveries!.
- Return To Terra Event Arc With Extended Lore: Epic finale of coming back to ancient Terran home-world.
- Proper Sol System: All Planets properly aligned
- Exclusive Terran Gov. Type: Terran Republic
- Improved Galaxy Creation: No more Yellow stars with no planets
- Fleet Star-bases: 4 diff Fleet Star-bases that can be build on fuel sources with mining engine.
- Flagship: Designate a Flagship
- Corporate Navy: Private sector builds Escorts, Frigates & Destroyers
- Better component names for better sorting in ship builder
- More Terran Stations & Ships & Tech
- Tough Merchant Navy: Terran freighters have no weapons but +1 defence slot
- Terran Up-gradable Heavy Ship Classes: +armor,+range,+firepower but -speed,-manoeuvrability,-countermeasures
- New Terran Tech to be be found at Sol System
- More Shields, Reactors & Engines for all
- Fully Completed Race Specific Tech Branches
- No Tech Stealing
- No Independents from main races
- AI Better Planet Defences
- More Powerful AI Races
- Shakturi With Their Own Exclusive Weapons, Shields & Reactors
- Better Garrisons: Races maintain more troops on their planets
- Toned down FTL speed bringing back strategic aspect of earlier game versions
- Limited repeatable techs following preservation of energy law and ever increase in cost with every iteration
- Too Much To List All
ALL IN-GAME FACTIONS ARE ACCESSIBLE THRU THE GAME EDITOR – INCLUDING THE SHAKTURI – PLEASE USE ONLY FOR DEBUGGING OR BALANCE REASONS AND TO GIVE FEEDBACK ABOUT FACTION EVOLUTION DURING THE GAME – DO NOT TOUCH OR MANIPULATE OBJECTS WITH EVENTS ATTACHED IN THE EDITOR AS THEY MAY NOT FIRE ANYMORE !
THERE IS NO WAY I COULD POST ALL THE NEW MECHANICS AND FEATURE HERE SO PLEASE DOWNLOAD THE MANUAL AND READ THRU IT
Download proper 31 page PDF manual here:
Required DLC:
These DLC should be installed in order to use this item.
Distant Worlds 2: Return of the Shakturi
Distant Worlds 2: Factions - Atuuk and Wekkarus
Distant Worlds 2: Factions - Quameno and Gizureans
Distant Worlds 2: Factions - Ikkuro and Dhayut