Conquest: Terran Frontier Wars – Return to Terra (Update Sept 2025)

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Author: Chris Gbau

Last revision: 1 Sep, 2025 at 16:06 UTC

File size: 38.66 MB

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Description:
TO BE PLAYED AS HUMAN ONLY
THIS CAMPAIGN NEEDS ALL DLC INSTALLED

Do not play without reading the manual and the pinned topic in discussions section!!!
FIXED RESEARCH PATH IS MANDATORY!!!

PDF Changelog > Distant Worlds 2/mods/ConquestFrontierWars/manual

This has become far bigger than I ever had in mind – and it took way more guts and will than I expected!

Conquest:Terran Frontier Wars – Return to Terra is a custom build Human campaign that adds a real proper Sol-System to the Galaxy, 120+ Research Projects split among all races, 30+ new events, 1 custom Government, 36+ new components, 10+ new ship types, 6+ Planetary Facilities, 6+ new Stations, 1 new creature type, 9 new Orb Types, a new resource and 13 troops and almost all race specific components have additional levels to them.

AI races a considerably stronger this time around and the player is provided with a fair amount of tools and role play elements to help create a sense of achievement and a memorable game experience.

The only Distant Worlds 2 mod as of today to actively change something important in the static Galaxy after its creation during regular game play.

Return to Terra is also the first & only Mod (as of time of release) to add proper story events to the game!
Events that lead to the Return to Terra with extended lore and some discoveries!.
CORE FEATURES INCLUDE
  • Return To Terra Event Arc With Extended Lore: Epic finale of coming back to ancient Terran home-world.
  • Proper Sol System: All Planets properly aligned
  • Exclusive Terran Gov. Type: Terran Republic
  • Improved Galaxy Creation: No more Yellow stars with no planets
  • Fleet Star-bases: 4 diff Fleet Star-bases that can be build on fuel sources with mining engine.
  • Flagship: Designate a Flagship
  • Corporate Navy: Private sector builds Escorts, Frigates & Destroyers
  • Better component names for better sorting in ship builder
  • More Terran Stations & Ships & Tech
  • Tough Merchant Navy: Terran freighters have no weapons but +1 defence slot
  • Terran Up-gradable Heavy Ship Classes: +armor,+range,+firepower but -speed,-manoeuvrability,-countermeasures
  • New Terran Tech to be be found at Sol System
  • More Shields, Reactors & Engines for all
  • Fully Completed Race Specific Tech Branches
  • No Tech Stealing
  • No Independents from main races
  • AI Better Planet Defences
  • More Powerful AI Races
  • Shakturi With Their Own Exclusive Weapons, Shields & Reactors
  • Better Garrisons: Races maintain more troops on their planets
  • Toned down FTL speed bringing back strategic aspect of earlier game versions
  • Limited repeatable techs following preservation of energy law and ever increase in cost with every iteration
  • Too Much To List All

ALL IN-GAME FACTIONS ARE ACCESSIBLE THRU THE GAME EDITOR – INCLUDING THE SHAKTURI – PLEASE USE ONLY FOR DEBUGGING OR BALANCE REASONS AND TO GIVE FEEDBACK ABOUT FACTION EVOLUTION DURING THE GAME – DO NOT TOUCH OR MANIPULATE OBJECTS WITH EVENTS ATTACHED IN THE EDITOR AS THEY MAY NOT FIRE ANYMORE !

THERE IS NO WAY I COULD POST ALL THE NEW MECHANICS AND FEATURE HERE SO PLEASE DOWNLOAD THE MANUAL AND READ THRU IT

READ THE SEPT 2025 UPDATED MANUAL BEFORE PLAYING – SERIOUS !
Download proper 31 page PDF manual here:

AFTER ACTIVATING THE MOD IN THE IN-GAME MOD-LOADER YOU NEED TO EXIT AND RELAUNCH THE GAME