Enchanter Enhanced

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Author: Play For War

Last revision: 15 Oct, 2024 at 14:11 UTC

File size: 49.01 KB

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Description:

Enchanter Enhanced, an unbalanced QoL mod for the Enchanter

This mod is just a pile of changes and tweaks I made for myself. Most of these are inspired by old versions of the Enchanter Rebalanced mod by BLOOP.

A short list of the changes :
All enchanter rituals that destroyed the terrain for enchanters now leave it intact. To compensate their cost (resources for those that cost resources, AP for those that don’t) has been increased.
The tools and quills have been made into impressively powerful defensive units. Tools on non iron producing tiles now produce up to 2 gold.
The guardian’s attack has been replaced by an infinite range, magic weapon. There is no escaping (or outranging) their stone gaze. Comes with a siege attack too !
Guardians can be built anywhere (including underwater) and will now heal on their own.
Enchanters are now amphibious, inanimate, immune to poison and regenerate.
All rituals are learned from the get go.

As you’ve probably surmised, this is nowhere near balanced. It’s purely to make the class more fun to play. It’s also what I use when playing my ‘Enchanting Inc’ mod.

I hope you’ll enjoy it ! Have fun !