[cjs] Minimum Potential XP

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Author: cjs

Last revision: 8 Sep, 2025 at 20:57 UTC

File size: 126.97 KB

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Description:

This mod makes it so that the minimum XP you can get is based on your potential. Take your Potential / it by 100 and that
will be your minimum xp you can gain on a skill. This works for all skills / attributes.

I built this to go along with my [cjs] Somewhat Balanced Permanent Potential. Which makes paying for that higher potential
worth it.

Note XP is an integer. so if you have 330 potential you will get 3 xp for the most part. you will notices that you will get a mix of +1 exp in there every now and then.
This helps even it out. But i wouldnt rely on that too much. Just think that the 100’s are the big change points to guarentee more xp.

I might make it more precise in the future. It’s a little tricky because i had to rely on code replacement instead of doing it before
and after the code method so that mods like "MoreNotifications" would display the correct value. But there may be a better way. so I will update if
I find that.

(preview shows xp using the awesome MoreNotifications mod)