Pixspec
An entity forged from metaphysical code and pixels, based of the species of Pixouls in their creation. Pixspec is only awoken awoken when their reality is in serious danger… Or whenever needed for a mod 😀
And no, they aren’t geometry dash cube, or Sandbert, or anything else. They are Pixspec the original character.
For credit where credit is due, the victory theme was commissioned from Flophawk. The AI for this character was commissioned and made by Lamenor. I also want to give a large thanks to the RoA extended workshop discord server, as without their help I likely wouldn’t have figured out much of the coding involved with making this character, especially since this is my first RoA mod.
Pixspec is a speedy chaotic little bugger who could destroy the opposition… or die trying. While Pixspec dislikes fighting, they are prepared for in-case it is necessary. Pixspec is a fast character that uses stage control along with quick yet weak and low-damaging moves to try and rack up damage. Now, for specials…
Neutral + Down Special Gimmick:
You’ll notice a bar above your hud when playing as Pixspec, as well as a square sitting above it as well. The square indicates your currently selected color.
When you enter down special, you start to cycle through your four select-able colors; which are red, white, blue, and green. If you air-dodge, jump, attack, etc., you will exit from down special into whatever action you end up inputting.
Neutral special changes based off your currently selected color. Depending on your current color selected, a different projectile will be summoned. Each has their own behaviors, strengths, and number of slots that they fill up in the bar above your hud. If your bar is full, you can’t summon anything else, although the neutral special animation will still play. You can go past the limit by using neutral special right below it, but nothing will happen if you try to use neutral special when already at or past the limit, so choose wisely. As for removing projectiles from the limit? Their cost will be removed from the bar when they naturally disappear after 20+ seconds, if they break, or when they hit an enemy (and therefore disappear because they hit an enemy).
Forward Special:
This special is mainly the classic "zoom straight forward move" that is not too uncommon as a character’s side special. If you hit the enemy then it will end where you hit them, instead of continuing, and whether you enter pratfall depends on if you hit the enemy or not. Also, if you use forward special from the ground then you will do a small hop before leaping forward, whereas when using it in the air you zoom straight forward. There is the same amount of startup either way, but it is something to note.
Up special + Secondary Up Special:
When you press up special, you will shed most of your body to launch yourself upwards at great speeds! However, getting hit will not take you out of the move, so be careful to not get launched back offstage during this move, as you would then be doomed. While the main body you shed at the beginning is technically a projectile, it is incredibly weak, not killing most characters even at absurd percents, making it nonviable for attacking unless the enemy is right above the bottom blast-zone, as it does technically spike for the tiny distance it would launch them.
If you hold down the special button instead of just pressing it however, you get a different move entirely. Instead of pulling an Elliana, you are able to temporarily move in any direction you input, regardless of gravity. This move let’s you change direction at any point during it instead of locking you into one specific direction. This move also has three dragging hits before doing a decently powerful hit outwards.
So why not always use the held version of up special then you might be wondering? Well ,that is simple. The held version is incredibly slow. Because of this, even though it lasts for a long while, it covers very little distance, trading actual recovery for flexibility and attacking potential.
Other Notable Moves: Forward Strong, Up strong, Dash Attack, and Forward Aerial:
Some of Pixspec’s other moves do have interesting qualities however. For the forward strong, Pixspec sends out a projectile that moves forward. However, this itself is not the damaging part of the move. Instead, once it hits an enemy, Pixspec then transitions into the actually damaging part of the move. While the sensor projectile is normally pretty slow, the more you charge the move up, the faster it moves upon launch, covering more space as well as in a quicker period.
Pixspec’s up strong also changes depending on how much you charge it. Specifically, the more you charge the move, the higher you are launched upon starting the actually damaging portion of the move.
Strongs and specials aren’t the only quirky things in Pixspec’s kit though. Pixspec’s dash attack also has an intriguing quality. That is, the move loops as long as you hold down the button! So if you don’t like the initial leap forward, then just continue holding down the button to immediately do another!
And then there’s forward air. Forward air is quite simple really. Whenever you hit the opponent, the direction they are launched depends on whether YOU are moving left or right, as they’ll be launched in the same direction you’re moving.
Wallclimb:
Hold down walljump to slide up the wall! Pixspec can’t slide upwards forever, but they can cover a pretty large amount of wall! Or just a little bit if you let go early, or a medium amount, or a- you get the point.
Required items:
Click the title to search on this site.
Pixel Mines — Steam Workshop
Pixoul — Steam Workshop