Dragon (Commission)
A dragon that shoots fires and uses an active ragdoll. Pressing shift makes it lift up, and ctrl makes it quickly stop. The head will point towards where the player is aiming, for that reason I’d recommend using custom controls (I use Q/E for roll, W/S for pitch, and A/D for yaw).
Also I wouldn’t recommend having more than like 4 or 5 of them in one map, it can get very laggy otherwise.
Sounds from Skyrim, and Squad.
Model and scripts and shaders and stuff by me
Skins in screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=2831202728
Map in screenshot: https://steamcommunity.com/sharedfiles/filedetails/?id=3465558169