Dynamic Elysium – Upgrade/Downgrade Setlements
Initial release (0.21) of the upgrades/downgrades only version.
This module contains most of the upgrade/downgrade settlement mechanics seen on COE4’s version.
Over time farms upgrade to hamlets, hamlets to villages, etc. Some special events/creatures might lead to downgrades or ruins.
Most events have a minimum turn requirement to actually trigger.
This is designed to be used with the Events only version, although it is not mandatory:
https://steamcommunity.com/sharedfiles/filedetails/?id=2578365703
Link to CoE4’s version: https://steamcommunity.com/app/403950/discussions/1/152393186500948385/
Balanced the upgrade/downgrade mechanics around new terrain types and fixed a couple bugs stemming from them and my own oversights.