Excalibur

If you liked this item, please rate it up on Steam Workshop page.

Author: Nijod

Last revision: 15 Sep, 2025 at 14:41 UTC

File size: 268.68 KB

On Steam Workshop

Description:

This is a small standalone mod that adds a lore-inspired way to claim Excalibur in Crusader Kings III. It is lightweight and designed to work alongside other mods without conflicts.

✦ Features

Decision to Claim Excalibur – Available to rulers of West Germanic or Brythonic heritage who have reached the heights of prestige and virtue.

Unique Reward – Claiming Excalibur grants you the legendary sword itself, the nickname “The Legend Reborn”, and a massive surge of prestige and renown.

Lore-Friendly Flavor – The decision and artifact description draw directly on Arthurian legend, imagining the blade’s fate after Arthur’s death and its return to a new worthy wielder.

AI Support – If you don’t claim Excalibur yourself, the AI has a chance to do so — but only once. There can only be one true Excalibur.

📜 Changelog

v2.9

Fixed artifact visuals: Excalibur now correctly displays the Excalibur icon in UI, while using a proper sword portrait model in duels (no more pedestal bug).

Cleaned up mod files to ensure compatibility and stability.

Added new Martial requirement: You must have 20 Martial or higher to be considered strong enough to wield Excalibur.
Added new Gallant trait requirement: Only those who embody the knightly ideal of Gallantry are worthy of claiming the blade.

Adjusted Excalibur’s health buff to +2.5 (down from 5) — keeping the blade powerful and legendary, but balanced to avoid being overpowered.

Added console command to directly spawn Excalibur: effect give_excalibur_weapon
I recommend using bypass_requirements instead when cheating it in — this ensures only one true Excalibur exists and prevents duplicates from being created.