The Scrappers! (Faction Mod) (TRAIN Update!)
Introducing a new faction in the workshop,
This faction comes with a starting unit to change into, numerous buildings, many units for different tactics, and a new resource to maintain and use. The scrappers are persistent than most and have the unique feature of recycling lost units.
-A new starting unit [Scrap Home Base].
-A new resource unique to scrappers [Scrap].
-23 new units that can be constructed or spawned by other means.
-12 new structures with some of them upgradable.
-A structure to use scrap from killed units to make more units.
-Animations and a makeshift/civilian style unit theme.
-Research tiers to unlock better and more advanced units.
-Colossal vehicles such as a cruise ship and a train.
[BE WARNED]: The units are not well-balanced against the vanilla units, and most of the time will out-range most, if not, all of them.
-The mod was developed out of impulse and fun, I am a very casual player.
-This was made in around a week.
-All the textures and animations (not including the many in-game effects like shooting or explosions) were made by me.
-AI is implemented and works but I don’t know how reliable it is, some comments on that would be great!
-Suggest to get a Tinker’s Hall and research T2 quickly as your T1 units may get overtaken.
-The units are really slow compared to vanilla at times, especially the air units.
-The units all have high ranges, much more than the vanilla.
-Almost all units have spread in their shots and can miss often.
-The balance is designed to have a gameplay style that doesn’t involve as much micro, I enjoy RTS’ with large landscapes where units attack far but miss often. Set and forget (only a bit though).
-The faction is rather weak in air options and doesn’t really have many dedicated Anti-Air. Most units can shoot air.
-This faction is LAND heavy.
-You are free to edit this but please do credit me.
-Please report any bugs if possible!
-I’m open to suggestions if you have any!