Crafting Guardian

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Author: Nemo

Last revision: 12 Dec, 2021 at 17:36 UTC

File size: 90.6 KB

On Steam Workshop

Description:

There have been several mods with home defence added to the Workshop already, to prevent the AI from dying to a random deer on turn 3. My personal favorite is Klockan3’s Quickstart, and this mod is a variation on that idea (without the recruitment changes).

This mod will spawn a Guardian statue in every home citadel. Been done before, I know. However, this Guardian has several item crafting rituals and can be upgraded to lvl 2 and lvl 3 the same way mages can. Each upgrade will make the Guardian a bit stronger (to keep it relevant but not overpowered in the mid to late game) and opens up more crafting options. The Guardian also provides 25 gold, 3 iron and 12 trade to help skip the dull parts of the early game and to help the AI.

Using one of the crafting rituals will spawn a chest with a random item of that type. You can then move the item to one of your units. Each ritual has its own chest type, but chests of the same type will destroy themselves at the end of the turn to prevent them from cluttering the Army Screen. This will cause unassigned items in the chest to get lost forever, so take care to remove them first. There’s a "no money back" policy here.

The AI will never craft items, as it appears unable to remove the item from the chest and assign it elsewhere. It can still upgrade its Guardian though.

Compatible again with modded classes.

Special thanks to Klockan3 for his Quickstart mod, zelosdomingo for his Capital Guardian and Kilmorr for his CoE4 Item Forge mod. They basically inspired this mod, I just mixed their ideas together and added some tweaks of my own.

Anyone is free to use and abuse any part of this mod in their own creations. If you want any new rituals added, let me know and I’ll consider it.