Sound Design Overhaul – Borderworld

If you liked this item, please rate it up on Steam Workshop page.

Authors: Colonel Orange, AdrianDogmeat

Last revision: 1 Sep, 2025 at 17:50 UTC

File size: 132.61 MB

On Steam Workshop

Description:

A direct continuation of the first overhaul mod, this time taking on the ever-expansive Borderworld and its various environments, using new SFX effects to bring up the level of sound quality on-par with mods like Blue Shift & SDO – Earthbound

Development

This mod started development right after the initial release of Earthbound, though you can trace it back as far as last year since I did make some sound replacements for certain in-game events in Xen & Interloper. Since then I’ve went ahead and added in 100+ new sounds to spruce up scripted sequences, in-game events, even going as far as to add in smaller details like the dead HEV bodies’ suits shutting down after taking away their batteries.

Of course, none of this was possible without the generous help of Colonel Orange (who you can see as a co-author here) who helped with playtesting, feedback and even provided some ideas for certain scripted sequences that I’m sure you guys would grow to like and appreciate.

Features
  • Over 90+ Unique Sound effects
  • Improved various scripted and non-scripted effects
  • New Long Jump SFX
  • New "Cold Open" Intro & Teleportation SFX
  • Added in some misc. details for some items
  • Brand new Soundscapes for Gonarch & Interloper (First 2 maps), inspired by Focal Point
  • Replaced all Xen alarms with more appropriate ones from BM:BS
  • Replaced 90% of all mechanical & Xenian door sounds (Sliding, Elevators, Survey Base Airlocks… etc)
  • New SFX for the Nihilanth Battle, which changes between combat stages
  • Redone Endgame Sequence (New Tower Island Explosion SFX)

Installation

Like the previous addon, installation should be as easy as subscribing w/o any manual installation so far, I’ve also included some dependencies that are required for the mod to work in certain maps, they include:

  • A- Added in sound events not possible with soundscipt editing (prominent example being airlock doors)
  • B- New Soundscapes derived from CitizenFive’s Soundscapes+

The mod should be compatible for the most part with popular mods, however any mods that modifies the following maps (bm_c4a1a1, bm_c4a1b, bm_c4a3c) are partially incompatible.
So downloading the listed dependencies is highly recommended
It also modifies the following soundscripts, which include:

  • game_sounds_bm_objects.txt
  • game_sounds_xen.txt
  • game_sounds_xen2.txt
  • soundscapes_c4a2.txt
  • soundscapes_c4a3.txt

Regarding Soundscapes+, it should be noted that with how BM handles addon priority, manual installation may be required
Additional more in-depth instructions can be found in the addon sections down below.

Extra Addons:


Sound Credits

Valve
Crowbar Collective
HECU Collective [BM:BS]
Senn’s Full Audio Remaster
Black Box Team [RTE]
Cyv0 [BM:Damocles]
CitizenFive [Soundscapes+ ambient SFX]
Freesound[freesound.org]

Download
Required items:

Click the title to search on this site.


Sound Design Overhaul - Borderworld DependenciesSteam Workshop