Modern Protective Gear

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Author: Enoki Sachi

Last revision: 13 Jul, 2025 at 15:44 UTC

File size: 189.48 MB

On Steam Workshop

Description:
What’s in the mod:

13x Helmets
13x Body Armors
5x Chest Rigs
4x Sets of arm armor
Bonus: M250 LMG and its .277 Fury cartridge

Features

1. All gear base on real-life protection levels and materials. Armors may break after taking several shots, possibility depends on the material. The protective ability drops significantly after damaged.
2. Different armor parts have separate armor values. Armor thickness of goggles can be much lower.

Levels of protection:
NIJ IIA: Stop handguns
NIJ II: Stop SMGs
NIJ IIIA: Stop some carbines and assault rifles
NIJ III: Stop lead core rifle rounds
NIJ IV: Stop rifle AP rounds
NIJ IV+: Stop 50cal from long range

Materials:
Steel: Wont break but no high level protection.
Ceramic: Provides high level protection, very fragile. Used by most top tier armors.
PE/Aramid: Can take more shots, used by most helmets and intermediate armors.

Notes

1. Where to find: in editor, press U to open the inventory manager, search "mpg" for armors, search "m250" to find the LMG and search "277" to find bullets.
2. This mod base on scripts. If you want to merge this with other mods, make sure you copy my codes in setinteraction_entityconstructionsandbag.inc.

Update

Added a script to spawn items in campaign.
How to get: (A bit of cheating)
1. Find a ammo crate (eg. buy one on the first day of conquest).
2. Find a throwing knife (eg. snipers have one)
3. Throw a knife to the ammo box, it will turn into another box containing random MPG items.
4. Hope you enjoy the lottery 🙂

Should be compatible with MACE.

All models from Delta Force