Projectile Impact Force Multiplier
Allows you to configure multipliers for the amount of impact force projectiles, explosions, and melee attacks have. This will alter the amount of knockback received by ragdolls when struck by these attacks.
It is not recommended to set the values in the configurations too high, as it may cause the physics engine to break.
It is okay to set negative values in the configs. This will cause hits to "pull" their target towards their source. Again, it is not recommended to set the values too far from 0.
Probably not compatible with LeMieux’s Gore 2 as it might use impact force to calculate dismemberment thresholds. If you still want to alter ragdoll knockback you can adjust the ragdoll mass in that mod’s configuration settings.
Alternatively, you can do some math and adjust the dismemberment thresholds accordingly
https://steamcommunity.com/workshop/filedetails/?id=3103402699