Better AI

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Author: Kyun

Last revision: 30 Nov, 2018 at 14:53 UTC

File size: 367.62 KB

On Steam Workshop

Description:

Compatible with Mod Config Reborn and highly recommanded to change options :
https://steamcommunity.com/sharedfiles/filedetails/?id=1542863522

Colonists AI improvement for all colonists : children ai, senior ai, tourists ai, idiots ai and worker ai.
Seniors, Tourists and idiots avoid domes with needed workforce and/or insufficient housing, children go to domes with nurseries and schools, unspecialized workers go to domes with universities and/or sanatoriums if they cannot find work. You don’t need to play with filters unless you want to.

When no home is available in the colony, Seniors that cannot work are the first to be homeless, followed by those unemployed, with preference for those with the trait Rugged (no penality). Your colonists can change dome and kick useless people around to take a job when no housing is available for a given dome.

Migration caching to avoid en masse migrations.

When migrating, a worker looks for, in order :
– a matching job / replacing a worker with the wrong specialization
– a job with no performance penalty (if specialized)
– any job
– training and sanatoriums

StressedOut and EarthSick colonists behave like Seniors until they get better (avoiding domes needing workforce and/or insufficient housing).

Workers in-dome speciality priority option : workers only work at matching specialization, if not possible they look for unspecialized job and finally for any job.

Limit Birth to nursery slots option – children migrate to domes with nurseries and schools, now you can limit their number in your colony.

Universities set to priority 1 option – that way unspecialized workers work at diners and other service buildings first by default

Idiots do not work option (extended configuration with mod config).
Idiots do not train option.

More options with mod config.

All options are on by default and require mod config to be changed. They can be changed at will during the course of a game.

TODO :
– better shuttle AI (average storage over all depots – maybe new building – or something like that, with some reserved for colonists migration).

Installation (GoG) :
https://www.nexusmods.com/survivingmars/mods/49
put the mod folder in %AppData%/Surviving Mars/mods