Ungor Tide (Waaagh! mechanic for beastmen)

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— The Trial of Helmut Eisner
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The Ungor Tide grants your warherds the terrifying, dunk-covered, unwashed masses of goat-headed infantry exactly the way they are described in Warhammer lore.
Beastmen warfare is built on the philosophy that a tidal wave of brutal, expendable flesh will always crush ordered steel.
Beastmen lore consistently describes Ungors as the absolute lowest caste, used solely as disorganized cannon-fodder, scouts, and the first wave to break an enemy’s line. Their purpose is not to win the battle, but to soak up ammunition, distract the enemy’s formation, and pave the way for the powerful Gor and Bestigor units to deliver the killing blow.
However, in vanilla campaigns, Ungors often aren’t worth the recruitment slot, pushing players toward small, elite monster stacks that feel far removed from the promise of a forest-shattering herd.
This mod allows your Warherds to truly muster the unending masses of the Beastmen.
Mechanic: Upon purchasing the Rewards of Dread: Increasing cap for Ungor Herd and Ungor Spearmen Herd(Shields), a dedicated, temporary herd of 10 units is immediately summoned to your side.
Composition:This force is dominated by the lesser, expendable kin: Ungor Spearmen Herds and Ungor Raiders. Rarely, the dark gods send forth a flight of Harpies or a stampede of Razorgor Herds.
Duration: The spawned Herd will fight alongside you for 10 turns.
The Horror of the Great Herd: Instantly transform your main force into a terrifying stack of disposable, raging beasts. Drown the enemy’s walls in the bodies of the unworthy, let the Chaos ascend, and destroy all that is not part of the unending, primal wilderness!

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Will it work with SFO? – Yes, it should, no patch needed.
Will AI use that mechanic? Yes
Will it work with modded factions? – Yes, no need for submod