Early Days PART 1/6
Warning! This campaign is demanding! Too many mods could make your game unstable!
ESPECIALLY BLOOD REPLACEMENT MODS!
Make sure you have subscribed to ALL 6 PARTS
It’s day 3 of the outbreak, hospitals across the city broke into chaos and police is struggling to contain the infection. Survivors have to make their way across the city in search of an evacuation center that hasn’t been overrun yet.
This campaign is pretty long, you can expect about 45-60 minutes of gameplay, depending on how much you explore. There’s plenty of items, but you have to look for them.
There are also quite a few gauntlets in this campaign, so be ready for that.
IF YOU HAVE TOO MANY MODS WHILE PLAYING THIS, YOUR GAME MIGHT BECOME UNSTABLE
Having a few mods should be okay, but if you have 100+ mods with 4K textures and graphics overhauls, don’t be surprised if your game is unstable.
You have been warned.
Left 4 Dead 2 has a ~3 GB RAM usage ceiling, if you get over that your game will crash.
Your addons are loaded into memory as you play and if you have too many, you risk running out of available memory.
I did what I could to decrease the RAM load, but this is a long and detailed campaign with many custom assets. Most maps hit 1.5-1.7 GB with no mods (for comparison official maps hit about 0.9 GB or less).
- Residential (earlydays1.bsp)
- Downtown (earlydays2.bsp)
- School (earlydays3.bsp)
- Suburbs (earlydays4.bsp)
- Power Plant (earlydays5.bsp)
- Shotgunefx’s Path Recorder – tool used to make the intro camera
- Matt – hotel survivor voice acting
- 🕂GreenGarnish🕂 – testing
- Hayden – testing
- Uncle Al – testing
Required items:
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Early Days PART 2/6 — Steam Workshop
Early Days PART 3/6 — Steam Workshop
Early Days PART 4/6 — Steam Workshop
Early Days PART 5/6 — Steam Workshop
Early Days PART 6/6 — Steam Workshop
