Nanu’s Dynamic Regiments of Renown – Yet Another Compatibility Megapack

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Author: Dante

Last revision: 22 Jul, 2025 at 05:58 UTC

File size: 317.08 MB

On Steam Workshop

Description:
Description

Originally posted by Dante:

Visit the Supported Mods discussion thread for which mods are supported

Parent mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3278112051

For the remaining leftover vanilla units: https://steamcommunity.com/sharedfiles/filedetails/?id=3532864014

Load order (preferably near the top of your mod list) should be something like:

Nanu’s Dynamic Regiments of Renown – Yet Another Compatibility Megapack
Nanu’s Dynamic Regiments of Renown – Leftover Vanilla Megapack **optional**
Nanu’s Dynamic Regiments of Renown


This mod adds compatibility to a wide range of mods that add custom units (2000+!) to be able to receive upgrades from Nanu’s Dynamic Regiments of Renown.

Warning! This WILL overwrite vanilla data entries as a side-effect coming from other overhaul mods that modify the same entry.

Originally posted by Dante:

If you want to report a crash:

1. Post your exported mod list using propjoe’s mod manager in a new Discussion (or if its a small enough list then you can post it as a comment).
2. When it crashed (when the game was launching, when the game was starting a new campaign, when the game was loading into a battle, etc).
3. What faction and specifically what Lord you are playing.

Notes
  • Can be added/removed in the middle of a campaign although those modded units will lose their upgrades. They do seem to get their upgrades back when you enable the mod again.
  • Its 200+ MB because I had to make this mod standalone and not require all of the supported mods to be enabled. Otherwise, it would crash if you did not have all of the supported mods enabled.
    • Why doesn’t the game produce any stacktrace or dump file when it crashes on launch? It took so so so long tracking down which tables are required in order to trim the mod down so it can become standalone.
  • The unit data is automatically populated via Python scripting. There was no humanely and sane way to do this manually for 2000+ units across multiple mods.
  • Not willing to do requests for specific units to get specific upgrades. Whatever the script adds is what it will get. Tried to have it add relevant upgrades as best as it can for all types of non-ROR units.
  • I know that the "ERROR PLEASE RENAME ME" is present for some of the modded units after getting an upgrade. Have not looked into how to fix it.
  • If a supported mod overwrote vanilla units (specifically their keys), then this megapack will also do the same. This is something that is an inherent part of this megapack so vanilla experience will be impacted.
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Nanu's Dynamic Regiments of Renown (Beta)Steam Workshop