Call of the Steppes
"Call of the Steppes" enriches the steppeland regions in your runs by introducing several new buildings and upgrades, offering more diverse and rewarding gameplay across the ages.
-Meat-Jerky (Age 2): Improve your Hunting or Nomad Camps to yield more food with a new innovation.
-Nomad Camp (Age 2): A new building upgrade for Hunting Camps reflecting nomadic life, perfect for the open plains.
-Trapper Camp (Age 2): A separate production line for forest tiles to hunt game and beavers
-Lunarium (Age 3): Convert your leather into parchment (paper) to increase its utility and use limestone or rivers to enhance it further.
-Limeburner (Age 3): Generate sanitation with quicklime to cover trash with or use it as the glue and plaster which improves your civilization with bonus adjacency for quarries.
-Leatherworkshop (Age 3): Turn leather into valuable clothing, doubling its value.
-Horsebreeder (Age 3): Utilize empty grasslands nearby to boost production with workhorses or simply engage in warhorse breeding with leatherworkers and weaponsmith adjacency
-Hunting Lodge (Age 4): A hub which gains adjacency bonuses from Hunting and Nomad Camps, and produces more salted meat for long-term storage and trade for everyone of them.
-Mechanized Quarry (Age 4): New machines and grand projects lead to more hunger for stone and more ways to do so long before the blast quarry.
Bonus: Grain and Paper Mills now receive a river bonus, rewarding a more conservative use of river terrain to specialize.
These additions aim to breathe life into the steppeland and create new strategic possibilities. Enjoy a richer, more complex resource economy as you progress through the ages!
(Only English Localization)
Update 1.1
– Fixed broken Active Cards by moving to Game Cycle System
– Removed Distance Rules From Improvements Due To Help from the new GCS against supercharging
– Implemented the Global Overlay Address System for an even better Horsebreeder script
– Added the Limeburner improvement producing Quicklime from Limestone with Quarry Adjacency Bonus
– Added Mechanized Quarry to fill the hole between Quarry and Blast Quarry for the new Limeburner which scales with quarry tech as well
– Added Quicklime and Clinker as goods
– Removed the IP bonus from the Lunarium as it was left to simulate Quicklime production which is now separate
– Replaced pseudo-static production chains for basic workable goods introduced in DLC 2
– Added Warhorses and Workhorses to replace the placeholders of the Horsebreeder with new adjacency effects and rules
– Replaced the placeholder clothing for the Leatherworker with actual leather clothes
– Added XP bonuses to buildings of their type (Diplo for Lunarium, Explo for Hunting Lodge etc.)
– Added Infopedia entries for improvements with dynamic behavior in the GCS
– Fixed Leatherworker locked to Iron Age
– Removed Herobrine
Update 1.01
-Hunting Group (Age 1): Separate from the Hunting Camp – which is now forest only – the Hunting Group is used as the new steppeland camps.
-Trapper Camp (Age 2): As a pendent to the Nomad Camp which works on steppelands and produces extra leather, the Trapper Camp works on forests and ensures double meat production instead of extra leather (due to beaver already offering double leather).
Update 1.01.1
-Added LumberTownBonus to the Forest Hunting Camp and the Trapper Camp