LVT(A)-1 Buffalo

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Author: Yuri Daruski

Last revision: 17 Jul, 2024 at 09:45 UTC

File size: 1.98 KB

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Description:

A composition based on the 37mm armed Landing Vehicle Tracked (LVT). It’s certainly not a perfect design, but it’s as good as you’re going to get when it comes to kit bashing a composition together. I was making this for an Iwo Jima mission and decided that hey I suppose I can post this comp to the workshop.

Designed in the Second World War for the pacific front the LVT provided the marines with an armored transport option for advancing both to, and onto the beaches of the Pacific. By June of 1941 the Marines realized having a close support weapon attached to the transports themselves would provide the troops with valuable direct fire support, leading to the (LVT(A)-1) with a 37mm cannon, and Howitzer Motor Carriage 75mm M8 turret armed (LVT(A)-4). Unfortunately no M8 Scott turret exists at this time (that I’m aware of) otherwise I’d love to slap that on as well. Interestingly some of those vehicle models also found use on the European front. Whether your assaulting Iwo, Peleliu, The Low Countries, or crossing the Rhine, let the LVT help you.

Is there a better way of scripting and duct taping these together? Yeah probably, but I never claimed to be good at anything B)

Fully amphibious without worrying about a sudden explosion. There ""should"" be scroll menu options for swapping to the gunner positions or vice versa from either vehicle. Passenger seats from the LVT base vehicle have been disabled. I wasn’t able to delete the front facing MG positions but, C’est la vie. One could argue that I should add the rearward .30 cal 1919 machine guns but I’ve skipped that for now, maybe in the future.

Some things worth noting:

— As with most compositions remember to disable surface snapping and vertical mode, otherwise the two vehicles will most likely spawn separated from each other.

—AI does not seem to agree with driving the vehicle, my theory is it sees the attached Stuart as an obstacle and they try to ‘avoid’ it. However player controlled it works perfectly fine.

—Rotating the model after placement can be a little janky, since the Stuart’s model seems to rotate on a point slightly offset from its center point. In Eden that’s not too bad since you can easily move it back into place but between that and the scripts involved Zeus placement will almost certainly explode the vehicle.

— In this composition I’ve included a troop of 4 vehicles, letting you place several without having to edit the init of the unit, as each new placed version of the vehicle requires you to change the variable names in previously made init.

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